Mercurial > sdl-ios-xcode
view CREDITS @ 275:53fc686e9428
Added support for the pause key under DirectX
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 13 Feb 2002 18:21:48 +0000 |
parents | 74a8f672f2f8 |
children | c5010ab8ba35 |
line wrap: on
line source
Simple DirectMedia Layer CREDITS Thanks to everyone who made this possible, including: * Cliff Matthews, for giving me a reason to start this project. :) -- Executor rocks! *grin* * Scott Call, for making a home for SDL on the 'Net... Thanks! :) * Everybody at Loki Software, Inc. for their great contributions! * Mattias Engdegerd, for help with the Solaris port and lots of other help * Max Watson, Matt Slot, and Kyle for help with the MacOS Classic port * Stan Shebs, for the initial MacOS X port * Max Horn and Darrell Walisser for unflagging work on the MacOS X port * Patrick Trainor and Jim Boucher, for the QNX Neutrino port * Hannu Viitala for the EPOC port * Gabriele Greco, for the Amiga port * Carsten Griwodz for the AIX port * Peter Valchev for nagging me about the OpenBSD port until I got it right. :) * Kent B Mein, for a place to do the IRIX port * Ash, for a place to do the OSF/1 Alpha port * David Sowsy, for help with the BeOS port * Eugenia Loli, for endless work on porting SDL games to BeOS * Jon Taylor for the GGI front-end * Paulus Esterhazy, for the Visual C++ testing and libraries * Brenda Tantzen, for Metrowerks CodeWarrior on MacOS * Chris Nentwich, for the Hermes assembly blitters * Michael Vance and Jim Kutter for the X11 OpenGL support * Peter Wiklund, for the 1998 winning SDL logo, and Arto Hamara, Steven Wong, and Kent Mein for other logo entries. * Stephane Peter, for the AAlib front-end and multi-threaded timer idea. And a big hand to everyone else who gave me appreciation, advice, and suggestions, especially the good folks on the SDL mailing list. THANKS! :) -- Sam Lantinga <slouken@libsdl.org>