Mercurial > sdl-ios-xcode
view src/video/x11/SDL_x11mouse.c @ 2840:53ca0d758b0a
The previous checkin fixes the crash, so at least we're not overrunning
the texture pixel data anymore...
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 06 Dec 2008 17:43:10 +0000 |
parents | f55c87ae336b |
children | 99210400e8b9 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_x11video.h" #include "../../events/SDL_mouse_c.h" void X11_InitMouse(_THIS) { #if SDL_VIDEO_DRIVER_X11_XINPUT XDevice **newDevices; int i, j, index = 0, numOfDevices; XDeviceInfo *DevList; XAnyClassPtr deviceClass; SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; SDL_XDevices = NULL; SDL_NumOfXDevices = 0; if (!SDL_X11_HAVE_XINPUT) { /* should have dynamically loaded, but wasn't available. */ return; } /* we're getting the list of input devices */ DevList = XListInputDevices(data->display, &numOfDevices); SDL_XDevices = (XDevice **) SDL_malloc(sizeof(XDevice)); /* we're aquiring valuators:mices, tablets, etc. */ for (i = 0; i < numOfDevices; ++i) { /* if it's the core pointer or core keyborard we don't want it */ if ((DevList[i].use != IsXPointer && DevList[i].use != IsXKeyboard)) { /* we have to check all of the device classes */ deviceClass = DevList[i].inputclassinfo; for (j = 0; j < DevList[i].num_classes; ++j) { if (deviceClass->class == ValuatorClass) { /* bingo ;) */ XValuatorInfo *valInfo; SDL_Mouse mouse; newDevices = (XDevice **) SDL_realloc(SDL_XDevices, (index + 1) * sizeof(*newDevices)); if (!newDevices) { SDL_OutOfMemory(); return; } SDL_XDevices = newDevices; SDL_XDevices[index] = XOpenDevice(data->display, DevList[i].id); SDL_zero(mouse); /* the id of the device differs from its index * so we're assigning the index of a device to it's id */ SDL_SetMouseIndexId(DevList[i].id, index); /* lets get the device parameters */ valInfo = (XValuatorInfo *) deviceClass; /* if the device reports pressure, lets check it parameteres */ if (valInfo->num_axes > 2) { data->mouse = SDL_AddMouse(&mouse, index++, DevList[i].name, valInfo->axes[2].max_value, valInfo->axes[2].min_value, 1); } else { data->mouse = SDL_AddMouse(&mouse, index++, DevList[i].name, 0, 0, 1); } break; } /* if it's not class we're interested in, lets go further */ deviceClass = (XAnyClassPtr) ((char *) deviceClass + deviceClass->length); } } } XFreeDeviceList(DevList); SDL_NumOfXDevices = index; #endif } void X11_QuitMouse(_THIS) { SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; /* !!! FIXME: use XCloseDevice()? Or maybe handle under SDL_MouseQuit()? */ /* let's delete all of the mice */ SDL_MouseQuit(); } /* vi: set ts=4 sw=4 expandtab: */