Mercurial > sdl-ios-xcode
view src/video/uikit/jumphack.c @ 2840:53ca0d758b0a
The previous checkin fixes the crash, so at least we're not overrunning
the texture pixel data anymore...
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 06 Dec 2008 17:43:10 +0000 |
parents | f55c87ae336b |
children | e8045ba3f79f |
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/* * jumphack.c * SDLiPhoneOS * */ #include "jumphack.h" /* see SDL_uikitevents.m for more info */ /* stores the information we need to jump back */ jmp_buf env; /* returns the jump environment for setting / getting purposes */ jmp_buf * jump_env() { return &env; }