Mercurial > sdl-ios-xcode
view src/video/nanox/SDL_nxwm_c.h @ 2840:53ca0d758b0a
The previous checkin fixes the crash, so at least we're not overrunning
the texture pixel data anymore...
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 06 Dec 2008 17:43:10 +0000 |
parents | c121d94672cb |
children | 99210400e8b9 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga Copyright (C) 2001 Hsieh-Fu Tsai This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org Hsieh-Fu Tsai clare@setabox.com */ #include "SDL_config.h" #include "SDL_nxvideo.h" // Functions to be exported extern void NX_SetCaption(_THIS, const char *title, const char *icon); extern int NX_GetWMInfo(_THIS, SDL_SysWMinfo * info); /* vi: set ts=4 sw=4 expandtab: */