Mercurial > sdl-ios-xcode
view test/testintersections.c @ 4483:539f3eca8798
Removed obsolete test program. Ryan may resurrect it when the new multi-mouse code is implemented.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 05 Jul 2010 22:45:45 -0700 |
parents | 3e69e077cb95 |
children | e743b9c3f6d6 |
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/* Simple program: draw as many random objects on the screen as possible */ #include <stdlib.h> #include <stdio.h> #include <time.h> #include "common.h" #define SWAP(typ,a,b) do{typ t=a;a=b;b=t;}while(0) #define NUM_OBJECTS 100 static CommonState *state; static int num_objects; static SDL_bool cycle_color; static SDL_bool cycle_alpha; static int cycle_direction = 1; static int current_alpha = 255; static int current_color = 255; static SDL_BlendMode blendMode = SDL_BLENDMODE_NONE; void DrawPoints(SDL_Window * window) { int i; int x, y; int window_w, window_h; /* Query the sizes */ SDL_GetWindowSize(window, &window_w, &window_h); SDL_SetRenderDrawBlendMode(blendMode); for (i = 0; i < num_objects * 4; ++i) { /* Cycle the color and alpha, if desired */ if (cycle_color) { current_color += cycle_direction; if (current_color < 0) { current_color = 0; cycle_direction = -cycle_direction; } if (current_color > 255) { current_color = 255; cycle_direction = -cycle_direction; } } if (cycle_alpha) { current_alpha += cycle_direction; if (current_alpha < 0) { current_alpha = 0; cycle_direction = -cycle_direction; } if (current_alpha > 255) { current_alpha = 255; cycle_direction = -cycle_direction; } } SDL_SetRenderDrawColor(255, (Uint8) current_color, (Uint8) current_color, (Uint8) current_alpha); x = rand() % window_w; y = rand() % window_h; SDL_RenderDrawPoint(x, y); } SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE); } #define MAX_LINES 16 int num_lines = 0; SDL_Rect lines[MAX_LINES]; static int add_line(int x1, int y1, int x2, int y2) { if (num_lines >= MAX_LINES) return 0; if ((x1 == x2) && (y1 == y2)) return 0; printf("adding line (%d, %d), (%d, %d)\n", x1, y1, x2, y2); lines[num_lines].x = x1; lines[num_lines].y = y1; lines[num_lines].w = x2; lines[num_lines].h = y2; return ++num_lines; } void DrawLines(SDL_Window * window) { int i; int x1, y1, x2, y2; int window_w, window_h; /* Query the sizes */ SDL_GetWindowSize(window, &window_w, &window_h); SDL_SetRenderDrawBlendMode(blendMode); for (i = 0; i < num_lines; ++i) { SDL_SetRenderDrawColor(255, 255, 255, 255); if (i == -1) { SDL_RenderDrawLine(0, 0, window_w - 1, window_h - 1); SDL_RenderDrawLine(0, window_h - 1, window_w - 1, 0); SDL_RenderDrawLine(0, window_h / 2, window_w - 1, window_h / 2); SDL_RenderDrawLine(window_w / 2, 0, window_w / 2, window_h - 1); } else { SDL_RenderDrawLine(lines[i].x, lines[i].y, lines[i].w, lines[i].h); } } SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE); } #define MAX_RECTS 16 int num_rects = 0; SDL_Rect rects[MAX_RECTS]; static int add_rect(int x1, int y1, int x2, int y2) { if (num_rects >= MAX_RECTS) return 0; if ((x1 == x2) || (y1 == y2)) return 0; if (x1 > x2) SWAP(int, x1, x2); if (y1 > y2) SWAP(int, y1, y2); printf("adding rect (%d, %d), (%d, %d) [%dx%d]\n", x1, y1, x2, y2, x2 - x1, y2 - y1); rects[num_rects].x = x1; rects[num_rects].y = y1; rects[num_rects].w = x2 - x1; rects[num_rects].h = y2 - y1; return ++num_rects; } static void DrawRects(SDL_Window * window) { int i; int window_w, window_h; /* Query the sizes */ SDL_GetWindowSize(window, &window_w, &window_h); SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE); for (i = 0; i < num_rects; ++i) { SDL_SetRenderDrawColor(255, 127, 0, 255); SDL_RenderFillRect(&rects[i]); } SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE); } static void DrawRectLineIntersections(SDL_Window * window) { int i, j, window_w, window_h; /* Query the sizes */ SDL_GetWindowSize(window, &window_w, &window_h); SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE); for (i = 0; i < num_rects; i++) for (j = 0; j < num_lines; j++) { int x1, y1, x2, y2; SDL_Rect r; r = rects[i]; x1 = lines[j].x; y1 = lines[j].y; x2 = lines[j].w; y2 = lines[j].h; if (SDL_IntersectRectAndLine(&r, &x1, &y1, &x2, &y2)) { SDL_SetRenderDrawColor(0, 255, 55, 255); SDL_RenderDrawLine(x1, y1, x2, y2); } } SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE); } static void DrawRectRectIntersections(SDL_Window * window) { int i, j; SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE); for (i = 0; i < num_rects; i++) for (j = i + 1; j < num_rects; j++) { SDL_Rect r; if (SDL_IntersectRect(&rects[i], &rects[j], &r)) { SDL_SetRenderDrawColor(255, 200, 0, 255); SDL_RenderFillRect(&r); } } SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE); } int main(int argc, char *argv[]) { int mouse_begin_x = -1, mouse_begin_y = -1; int i, done; SDL_Event event; Uint32 then, now, frames; /* Initialize parameters */ num_objects = NUM_OBJECTS; /* Initialize test framework */ state = CommonCreateState(argv, SDL_INIT_VIDEO); if (!state) { return 1; } for (i = 1; i < argc;) { int consumed; consumed = CommonArg(state, i); if (consumed == 0) { consumed = -1; if (SDL_strcasecmp(argv[i], "--blend") == 0) { if (argv[i + 1]) { if (SDL_strcasecmp(argv[i + 1], "none") == 0) { blendMode = SDL_BLENDMODE_NONE; consumed = 2; } else if (SDL_strcasecmp(argv[i + 1], "mask") == 0) { blendMode = SDL_BLENDMODE_MASK; consumed = 2; } else if (SDL_strcasecmp(argv[i + 1], "blend") == 0) { blendMode = SDL_BLENDMODE_BLEND; consumed = 2; } else if (SDL_strcasecmp(argv[i + 1], "add") == 0) { blendMode = SDL_BLENDMODE_ADD; consumed = 2; } else if (SDL_strcasecmp(argv[i + 1], "mod") == 0) { blendMode = SDL_BLENDMODE_MOD; consumed = 2; } } } else if (SDL_strcasecmp(argv[i], "--cyclecolor") == 0) { cycle_color = SDL_TRUE; consumed = 1; } else if (SDL_strcasecmp(argv[i], "--cyclealpha") == 0) { cycle_alpha = SDL_TRUE; consumed = 1; } else if (SDL_isdigit(*argv[i])) { num_objects = SDL_atoi(argv[i]); consumed = 1; } } if (consumed < 0) { fprintf(stderr, "Usage: %s %s [--blend none|mask|blend|add|mod] [--cyclecolor] [--cyclealpha]\n", argv[0], CommonUsage(state)); return 1; } i += consumed; } if (!CommonInit(state)) { return 2; } /* Create the windows and initialize the renderers */ for (i = 0; i < state->num_windows; ++i) { SDL_SelectRenderer(state->windows[i]); SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF); SDL_RenderClear(); } srand(time(NULL)); /* Main render loop */ frames = 0; then = SDL_GetTicks(); done = 0; while (!done) { /* Check for events */ ++frames; while (SDL_PollEvent(&event)) { CommonEvent(state, &event, &done); switch (event.type) { case SDL_MOUSEBUTTONDOWN: mouse_begin_x = event.button.x; mouse_begin_y = event.button.y; break; case SDL_MOUSEBUTTONUP: if (event.button.button == 3) add_line(mouse_begin_x, mouse_begin_y, event.button.x, event.button.y); if (event.button.button == 1) add_rect(mouse_begin_x, mouse_begin_y, event.button.x, event.button.y); break; case SDL_KEYDOWN: switch (event.key.keysym.sym) { case 'l': if (event.key.keysym.mod & KMOD_SHIFT) num_lines = 0; else add_line(rand() % 640, rand() % 480, rand() % 640, rand() % 480); break; case 'r': if (event.key.keysym.mod & KMOD_SHIFT) num_rects = 0; else add_rect(rand() % 640, rand() % 480, rand() % 640, rand() % 480); break; } break; case SDL_WINDOWEVENT: switch (event.window.event) { case SDL_WINDOWEVENT_EXPOSED: SDL_SelectRenderer(SDL_GetWindowFromID(event.window.windowID)); SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF); SDL_RenderClear(); break; } break; default: break; } } for (i = 0; i < state->num_windows; ++i) { SDL_SelectRenderer(state->windows[i]); SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF); SDL_RenderClear(); DrawRects(state->windows[i]); DrawPoints(state->windows[i]); DrawRectRectIntersections(state->windows[i]); DrawLines(state->windows[i]); DrawRectLineIntersections(state->windows[i]); SDL_RenderPresent(); } } CommonQuit(state); /* Print out some timing information */ now = SDL_GetTicks(); if (now > then) { double fps = ((double) frames * 1000) / (now - then); printf("%2.2f frames per second\n", fps); } return 0; } /* vi: set ts=4 sw=4 expandtab: */