Mercurial > sdl-ios-xcode
view src/video/xbios/SDL_xbios.h @ 631:52864d66d168
Date: Mon, 5 May 2003 00:08:51 -0400
From: Darrell Walisser
Subject: SDL Active Events Patch
Hi Guys,
I was reading sdl-devel the other day and remembered we don't handle
SDL_APPACTIVE and SDL_APPMOUSEFOCUS. I hacked together a quick patch to
do just this. One thing to note - there are actually two ways to
"iconify" the SDL window (which sets SDL_APPACTIVE): hiding the entire
application (for example, option-click on some other window) and
minimizing the window to the dock. I treat both as SDL_APPACTIVE, since
the window is no longer visible.
Cheers,
Darrell
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 29 May 2003 04:52:36 +0000 |
parents | f6ffac90895c |
children | b8d311d90021 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #ifndef _SDL_xbios_h #define _SDL_xbios_h #include "SDL_types.h" #include "SDL_sysvideo.h" /* Hidden "this" pointer for the video functions */ #define _THIS SDL_VideoDevice *this /* TT video modes: 2 Falcon RVB: 16 (could be *2 by adding PAL/NTSC modes) Falcon VGA: 6 ST low: 1 */ #define SDL_NUMMODES 16 typedef struct { Uint16 number; /* Video mode number */ Uint16 width; /* Size */ Uint16 height; Uint16 depth; /* bits per plane */ SDL_bool doubleline; /* Double the lines ? */ } xbiosmode_t; /* Private display data */ #define NUM_MODELISTS 2 /* 8 and 16 bits-per-pixel */ struct SDL_PrivateVideoData { long cookie_vdo; int old_video_mode; /* Old video mode before entering SDL */ void *old_video_base; /* Old pointer to screen buffer */ void *old_palette; /* Old palette */ Uint32 old_num_colors; /* Nb of colors in saved palette */ int num_modes; /* Number of xbios video modes */ xbiosmode_t *mode_list; /* List of xbios video modes */ void *screens[2]; /* Pointers to aligned screen buffer */ void *screensmem[2]; /* Pointers to screen buffer */ void *shadowscreen; /* Shadow screen for c2p conversion */ int doubleline; /* Double line mode ? */ int frame_number; /* Number of frame for double buffer */ int pitch; /* Destination line width for C2P */ int width, height; /* Screen size for centered C2P */ SDL_Rect *SDL_modelist[NUM_MODELISTS][SDL_NUMMODES+1]; xbiosmode_t *videomodes[NUM_MODELISTS][SDL_NUMMODES+1]; }; /* _VDO cookie values */ enum { VDO_ST=0, VDO_STE, VDO_TT, VDO_F30 }; /* Monitor types */ enum { MONITOR_MONO=0, MONITOR_TV, MONITOR_VGA, MONITOR_RGB }; /* EgetShift masks */ #define ES_BANK 0x000f #define ES_MODE 0x0700 #define ES_GRAY 0x1000 #define ES_SMEAR 0x8000 /* TT shifter modes */ #define ST_LOW 0x0000 #define ST_MED 0x0100 #define ST_HIGH 0x0200 #define TT_LOW 0x0700 #define TT_MED 0x0300 #define TT_HIGH 0x0600 /* Hidden structure -> variables names */ #define SDL_modelist (this->hidden->SDL_modelist) #define XBIOS_mutex (this->hidden->mutex) #define XBIOS_cvdo (this->hidden->cookie_vdo) #define XBIOS_oldpalette (this->hidden->old_palette) #define XBIOS_oldnumcol (this->hidden->old_num_colors) #define XBIOS_oldvbase (this->hidden->old_video_base) #define XBIOS_oldvmode (this->hidden->old_video_mode) #define XBIOS_nummodes (this->hidden->num_modes) #define XBIOS_modelist (this->hidden->mode_list) #define XBIOS_screens (this->hidden->screens) #define XBIOS_screensmem (this->hidden->screensmem) #define XBIOS_shadowscreen (this->hidden->shadowscreen) #define XBIOS_videomodes (this->hidden->videomodes) #define XBIOS_doubleline (this->hidden->doubleline) #define XBIOS_fbnum (this->hidden->frame_number) #define XBIOS_pitch (this->hidden->pitch) #define XBIOS_width (this->hidden->width) #define XBIOS_height (this->hidden->height) #endif /* _SDL_xbios_h */