view src/audio/mint/SDL_mintaudiointerrupt_s.h @ 631:52864d66d168

Date: Mon, 5 May 2003 00:08:51 -0400 From: Darrell Walisser Subject: SDL Active Events Patch Hi Guys, I was reading sdl-devel the other day and remembered we don't handle SDL_APPACTIVE and SDL_APPMOUSEFOCUS. I hacked together a quick patch to do just this. One thing to note - there are actually two ways to "iconify" the SDL window (which sets SDL_APPACTIVE): hiding the entire application (for example, option-click on some other window) and minimizing the window to the dock. I treat both as SDL_APPACTIVE, since the window is no longer visible. Cheers, Darrell
author Sam Lantinga <slouken@libsdl.org>
date Thu, 29 May 2003 04:52:36 +0000
parents d219b0e02f5f
children
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/*
 *	Audio interrupt
 *
 *	Patrice Mandin
 */

#ifndef _SDL_MINTAUDIOINTERRUPT_S_H_
#define _SDL_MINTAUDIOINTERRUPT_S_H_

#include "SDL_types.h"

/* Variables */

extern void *SDL_MintAudio_audiobuf[2];	/* Pointers to buffers */
extern long SDL_MintAudio_audiosize;	/* Length of audio buffer */
extern long SDL_MintAudio_numbuf;		/* Buffer to play */
extern long SDL_MintAudio_mutex;

/* Functions */
void SDL_MintAudio_IntDma(void);
void SDL_MintAudio_IntXbios(void);
void SDL_MintAudio_IntGsxb(void);

#endif /* _SDL_MINTAUDIOINTERRUPT_S_H_ */