view include/SDL_thread.h @ 631:52864d66d168

Date: Mon, 5 May 2003 00:08:51 -0400 From: Darrell Walisser Subject: SDL Active Events Patch Hi Guys, I was reading sdl-devel the other day and remembered we don't handle SDL_APPACTIVE and SDL_APPMOUSEFOCUS. I hacked together a quick patch to do just this. One thing to note - there are actually two ways to "iconify" the SDL window (which sets SDL_APPACTIVE): hiding the entire application (for example, option-click on some other window) and minimizing the window to the dock. I treat both as SDL_APPACTIVE, since the window is no longer visible. Cheers, Darrell
author Sam Lantinga <slouken@libsdl.org>
date Thu, 29 May 2003 04:52:36 +0000
parents 9154ec9ca3d2
children b8d311d90021
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

#ifndef _SDL_thread_h
#define _SDL_thread_h

/* Header for the SDL thread management routines 

	These are independent of the other SDL routines.
*/

#include "SDL_main.h"
#include "SDL_types.h"

/* Thread synchronization primitives */
#include "SDL_mutex.h"

#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif

/* The SDL thread structure, defined in SDL_thread.c */
struct SDL_Thread;
typedef struct SDL_Thread SDL_Thread;

/* Create a thread */
extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (*fn)(void *), void *data);

/* Get the 32-bit thread identifier for the current thread */
extern DECLSPEC Uint32 SDLCALL SDL_ThreadID(void);

/* Get the 32-bit thread identifier for the specified thread,
   equivalent to SDL_ThreadID() if the specified thread is NULL.
 */
extern DECLSPEC Uint32 SDLCALL SDL_GetThreadID(SDL_Thread *thread);

/* Wait for a thread to finish.
   The return code for the thread function is placed in the area
   pointed to by 'status', if 'status' is not NULL.
 */
extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread *thread, int *status);

/* Forcefully kill a thread without worrying about its state */
extern DECLSPEC void SDLCALL SDL_KillThread(SDL_Thread *thread);


/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"

#endif /* _SDL_thread_h */