Mercurial > sdl-ios-xcode
view docs/man3/SDL_VideoInfo.3 @ 631:52864d66d168
Date: Mon, 5 May 2003 00:08:51 -0400
From: Darrell Walisser
Subject: SDL Active Events Patch
Hi Guys,
I was reading sdl-devel the other day and remembered we don't handle
SDL_APPACTIVE and SDL_APPMOUSEFOCUS. I hacked together a quick patch to
do just this. One thing to note - there are actually two ways to
"iconify" the SDL window (which sets SDL_APPACTIVE): hiding the entire
application (for example, option-click on some other window) and
minimizing the window to the dock. I treat both as SDL_APPACTIVE, since
the window is no longer visible.
Cheers,
Darrell
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 29 May 2003 04:52:36 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_VideoInfo" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_VideoInfo\- Video Target information .SH "STRUCTURE DEFINITION" .PP .nf \f(CWtypedef struct{ Uint32 hw_available:1; Uint32 wm_available:1; Uint32 blit_hw:1; Uint32 blit_hw_CC:1; Uint32 blit_hw_A:1; Uint32 blit_sw:1; Uint32 blit_sw_CC:1; Uint32 blit_sw_A:1; Uint32 blit_fill; Uint32 video_mem; SDL_PixelFormat *vfmt; } SDL_VideoInfo;\fR .fi .PP .SH "STRUCTURE DATA" .TP 20 \fBhw_available\fR Is it possible to create hardware surfaces? .TP 20 \fBwm_available\fR Is there a window manager available .TP 20 \fBblit_hw\fR Are hardware to hardware blits accelerated? .TP 20 \fBblit_hw_CC\fR Are hardware to hardware colorkey blits accelerated? .TP 20 \fBblit_hw_A\fR Are hardware to hardware alpha blits accelerated? .TP 20 \fBblit_sw\fR Are software to hardware blits accelerated? .TP 20 \fBblit_sw_CC\fR Are software to hardware colorkey blits accelerated? .TP 20 \fBblit_sw_A\fR Are software to hardware alpha blits accelerated? .TP 20 \fBblit_fill\fR Are color fills accelerated? .TP 20 \fBvideo_mem\fR Total amount of video memory in Kilobytes .TP 20 \fBvfmt\fR \fIPixel format\fR of the video device .SH "DESCRIPTION" .PP This (read-only) structure is returned by \fI\fBSDL_GetVideoInfo\fP\fR\&. It contains information on either the \&'best\&' available mode (if called before \fI\fBSDL_SetVideoMode\fP\fR) or the current video mode\&. .SH "SEE ALSO" .PP \fI\fBSDL_PixelFormat\fR\fR, \fI\fBSDL_GetVideoInfo\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01