Mercurial > sdl-ios-xcode
view docs/man3/SDL_Init.3 @ 631:52864d66d168
Date: Mon, 5 May 2003 00:08:51 -0400
From: Darrell Walisser
Subject: SDL Active Events Patch
Hi Guys,
I was reading sdl-devel the other day and remembered we don't handle
SDL_APPACTIVE and SDL_APPMOUSEFOCUS. I hacked together a quick patch to
do just this. One thing to note - there are actually two ways to
"iconify" the SDL window (which sets SDL_APPACTIVE): hiding the entire
application (for example, option-click on some other window) and
minimizing the window to the dock. I treat both as SDL_APPACTIVE, since
the window is no longer visible.
Cheers,
Darrell
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 29 May 2003 04:52:36 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_Init" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_Init\- Initializes SDL .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_Init\fP\fR(\fBUint32 flags\fR); .SH "DESCRIPTION" .PP Initializes SDL\&. This should be called before all other SDL functions\&. The \fBflags\fR parameter specifies what part(s) of SDL to initialize\&. .TP 20 \fBSDL_INIT_TIMER\fP Initializes the \fItimer\fR subsystem\&. .TP 20 \fBSDL_INIT_AUDIO\fP Initializes the \fIaudio\fR subsystem\&. .TP 20 \fBSDL_INIT_VIDEO\fP Initializes the \fIvideo\fR subsystem\&. .TP 20 \fBSDL_INIT_CDROM\fP Initializes the \fIcdrom\fR subsystem\&. .TP 20 \fBSDL_INIT_JOYSTICK\fP Initializes the \fIjoystick\fR subsystem\&. .TP 20 \fBSDL_INIT_EVERYTHING\fP Initialize all of the above\&. .TP 20 \fBSDL_INIT_NOPARACHUTE\fP Prevents SDL from catching fatal signals\&. .TP 20 \fBSDL_INIT_EVENTTHREAD\fP .SH "RETURN VALUE" .PP Returns \fB-1\fR on an error or \fB0\fR on success\&. .SH "SEE ALSO" .PP \fI\fBSDL_Quit\fP\fR, \fI\fBSDL_InitSubSystem\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00