view docs/man3/SDL_Init.3 @ 631:52864d66d168

Date: Mon, 5 May 2003 00:08:51 -0400 From: Darrell Walisser Subject: SDL Active Events Patch Hi Guys, I was reading sdl-devel the other day and remembered we don't handle SDL_APPACTIVE and SDL_APPMOUSEFOCUS. I hacked together a quick patch to do just this. One thing to note - there are actually two ways to "iconify" the SDL window (which sets SDL_APPACTIVE): hiding the entire application (for example, option-click on some other window) and minimizing the window to the dock. I treat both as SDL_APPACTIVE, since the window is no longer visible. Cheers, Darrell
author Sam Lantinga <slouken@libsdl.org>
date Thu, 29 May 2003 04:52:36 +0000
parents e5bc29de3f0a
children 546f7c1eb755
line wrap: on
line source

.TH "SDL_Init" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_Init\- Initializes SDL
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBint \fBSDL_Init\fP\fR(\fBUint32 flags\fR);
.SH "DESCRIPTION"
.PP
Initializes SDL\&. This should be called before all other SDL functions\&. The \fBflags\fR parameter specifies what part(s) of SDL to initialize\&.
.TP 20
\fBSDL_INIT_TIMER\fP
Initializes the \fItimer\fR subsystem\&.
.TP 20
\fBSDL_INIT_AUDIO\fP
Initializes the \fIaudio\fR subsystem\&.
.TP 20
\fBSDL_INIT_VIDEO\fP
Initializes the \fIvideo\fR subsystem\&.
.TP 20
\fBSDL_INIT_CDROM\fP
Initializes the \fIcdrom\fR subsystem\&.
.TP 20
\fBSDL_INIT_JOYSTICK\fP
Initializes the \fIjoystick\fR subsystem\&.
.TP 20
\fBSDL_INIT_EVERYTHING\fP
Initialize all of the above\&.
.TP 20
\fBSDL_INIT_NOPARACHUTE\fP
Prevents SDL from catching fatal signals\&.
.TP 20
\fBSDL_INIT_EVENTTHREAD\fP
.SH "RETURN VALUE"
.PP
Returns \fB-1\fR on an error or \fB0\fR on success\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_Quit\fP\fR, \fI\fBSDL_InitSubSystem\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00