view docs/man3/SDL_DisplayFormat.3 @ 631:52864d66d168

Date: Mon, 5 May 2003 00:08:51 -0400 From: Darrell Walisser Subject: SDL Active Events Patch Hi Guys, I was reading sdl-devel the other day and remembered we don't handle SDL_APPACTIVE and SDL_APPMOUSEFOCUS. I hacked together a quick patch to do just this. One thing to note - there are actually two ways to "iconify" the SDL window (which sets SDL_APPACTIVE): hiding the entire application (for example, option-click on some other window) and minimizing the window to the dock. I treat both as SDL_APPACTIVE, since the window is no longer visible. Cheers, Darrell
author Sam Lantinga <slouken@libsdl.org>
date Thu, 29 May 2003 04:52:36 +0000
parents e5bc29de3f0a
children 546f7c1eb755
line wrap: on
line source

.TH "SDL_DisplayFormat" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_DisplayFormat\- Convert a surface to the display format
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBSDL_Surface *\fBSDL_DisplayFormat\fP\fR(\fBSDL_Surface *surface\fR);
.SH "DESCRIPTION"
.PP
This function takes a surface and copies it to a new surface of the pixel format and colors of the video framebuffer, suitable for fast blitting onto the display surface\&. It calls \fISDL_ConvertSurface\fR
.PP
If you want to take advantage of hardware colorkey or alpha blit acceleration, you should set the colorkey and alpha value before calling this function\&.
.PP
If you want an alpha channel, see \fISDL_DisplayFormatAlpha\fR\&.
.SH "RETURN VALUE"
.PP
If the conversion fails or runs out of memory, it returns \fBNULL\fR
.SH "SEE ALSO"
.PP
\fI\fBSDL_ConvertSurface\fP\fR, \fI\fBSDL_DisplayFormatAlpha\fP\fR \fI\fBSDL_SetAlpha\fP\fR, \fI\fBSDL_SetColorKey\fP\fR, \fI\fBSDL_Surface\fR\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01