Mercurial > sdl-ios-xcode
view TODO @ 631:52864d66d168
Date: Mon, 5 May 2003 00:08:51 -0400
From: Darrell Walisser
Subject: SDL Active Events Patch
Hi Guys,
I was reading sdl-devel the other day and remembered we don't handle
SDL_APPACTIVE and SDL_APPMOUSEFOCUS. I hacked together a quick patch to
do just this. One thing to note - there are actually two ways to
"iconify" the SDL window (which sets SDL_APPACTIVE): hiding the entire
application (for example, option-click on some other window) and
minimizing the window to the dock. I treat both as SDL_APPACTIVE, since
the window is no longer visible.
Cheers,
Darrell
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 29 May 2003 04:52:36 +0000 |
parents | df1d68818edb |
children | 19418e4422cb |
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Wish list for the 1.3 development branch: * Use /etc/fb.modes, if available, like GGI does * Add mousewheel events (new unified event architecture?) * DirectInput joystick support needs to be implemented * Be able to enumerate and select available audio and video drivers * Fullscreen video mode support for MacOS X * Explicit vertical retrace wait (maybe separate from SDL_Flip?) * Shaped windows, windows without borders * Multiple windows, multiple display support * SDL_INIT_EVENTTHREAD on Windows and MacOS? * Add a timestamp to events * Use RDTSC for timer resolution on x86 hardware * Add audio input API * Add hardware accelerated scaled blit * Add hardware accelerated alpha blits * Redesign blitting architecture to allow blit plugins In the jump from 1.2 to 1.3, we should change the SDL_Rect members to int and evaluate all the rest of the datatypes. This is the only place we should do it though, since the 1.2 series should not break binary compatibility in this way. Requests: * PCM and CDROM volume control (deprecated, but possible)