Mercurial > sdl-ios-xcode
view src/video/uikit/jumphack.h @ 5175:51b4cfdf7ebb
Don't free the surface since the application might be still using it.
Also experimented with texture rectangle updates, but I think at this point the full rect update gives the most consistent results.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 04 Feb 2011 12:24:28 -0800 |
parents | b915b3181cc2 |
children |
line wrap: on
line source
/* * jumphack.h * SDLiPhoneOS * */ #ifndef _jumphack_h #define _jumphack_h #include "setjmp.h" /* see SDL_uikitevents.m for more info */ extern jmp_buf *jump_env(void); #endif /* vi: set ts=4 sw=4 expandtab: */