Mercurial > sdl-ios-xcode
view src/video/uikit/jumphack.c @ 5175:51b4cfdf7ebb
Don't free the surface since the application might be still using it.
Also experimented with texture rectangle updates, but I think at this point the full rect update gives the most consistent results.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 04 Feb 2011 12:24:28 -0800 |
parents | e8045ba3f79f |
children |
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/* * jumphack.c * SDLiPhoneOS * */ #include "jumphack.h" /* see SDL_uikitevents.m for more info */ /* stores the information we need to jump back */ jmp_buf env; /* returns the jump environment for setting / getting purposes */ jmp_buf * jump_env(void) { return &env; }