Mercurial > sdl-ios-xcode
view src/main/windows/version.rc @ 5175:51b4cfdf7ebb
Don't free the surface since the application might be still using it.
Also experimented with texture rectangle updates, but I think at this point the full rect update gives the most consistent results.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 04 Feb 2011 12:24:28 -0800 |
parents | e8916fe9cfc8 |
children |
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#include "winresrc.h" LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US ///////////////////////////////////////////////////////////////////////////// // // Version // VS_VERSION_INFO VERSIONINFO FILEVERSION 1,3,0,0 PRODUCTVERSION 1,3,0,0 FILEFLAGSMASK 0x3fL FILEFLAGS 0x0L FILEOS 0x40004L FILETYPE 0x2L FILESUBTYPE 0x0L BEGIN BLOCK "StringFileInfo" BEGIN BLOCK "040904b0" BEGIN VALUE "CompanyName", "\0" VALUE "FileDescription", "SDL\0" VALUE "FileVersion", "1, 3, 0, 0\0" VALUE "InternalName", "SDL\0" VALUE "LegalCopyright", "Copyright © 2009 Sam Lantinga\0" VALUE "OriginalFilename", "SDL.dll\0" VALUE "ProductName", "Simple DirectMedia Layer\0" VALUE "ProductVersion", "1, 3, 0, 0\0" END END BLOCK "VarFileInfo" BEGIN VALUE "Translation", 0x409, 1200 END END