Mercurial > sdl-ios-xcode
view android-project/jni/src/Android.mk @ 5175:51b4cfdf7ebb
Don't free the surface since the application might be still using it.
Also experimented with texture rectangle updates, but I think at this point the full rect update gives the most consistent results.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 04 Feb 2011 12:24:28 -0800 |
parents | 91d0085b7560 |
children |
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LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) LOCAL_MODULE := main SDL_PATH := ../SDL LOCAL_C_INCLUDES := $(LOCAL_PATH)/$(SDL_PATH)/include # Add your application source files here... LOCAL_SRC_FILES := $(SDL_PATH)/src/main/android/SDL_android_main.cpp \ YourSourceHere.c LOCAL_SHARED_LIBRARIES := SDL LOCAL_LDLIBS := -lGLESv1_CM -llog include $(BUILD_SHARED_LIBRARY)