Mercurial > sdl-ios-xcode
view INSTALL @ 2687:5166b19b6808 gsoc2008_nds
renderer: Added a separate copy of texture pixels in system RAM, copied into VRAM during RenderPresent. Still trying to fix rendering.
author | Darren Alton <dalton@stevens.edu> |
---|---|
date | Thu, 14 Aug 2008 04:33:55 +0000 |
parents | 0a45995a7fc3 |
children | 00e7c6b7eb03 |
line wrap: on
line source
To compile and install SDL: 1. Run './configure; make; make install' If you are compiling for Windows using gcc, read the FAQ at: http://www.libsdl.org/faq.php?action=listentries&category=4#42 If you are compiling using Visual C++ on Win32, you should read the file VisualC.html 2. Look at the example programs in ./test, and check out the HTML documentation in ./docs to see how to use the SDL library. 3. Join the SDL developer mailing list by sending E-mail to sdl-request@libsdl.org and put "subscribe" in the subject of the message. Or alternatively you can use the web interface: http://www.libsdl.org/mailing-list.php That's it! Sam Lantinga <slouken@libsdl.org>