view src/video/symbian/EKA2/SDL_epocvideo.cpp @ 4085:51486c979189 SDL-1.2

> Hi Ryan, > I checked the list you linked to, but did not see any reference to whether > the Win32 window centering bug was fixed... Has that been addressed at all? > I refer to the bug where, unless one has globally set the > SDL_WINDOW_CENTERED variable in the OS, only the 1st window that is created > will be centered. Subsequent calls to SetVideoMode will create a window tha t > shares the same upper-left corner location. I'm working on that now, thanks for reporting it. What I'm doing is if the width and height are the same, I'm leaving the window position alone, but if they're different they will respect the positioning environment variables.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 20 Jul 2007 03:25:40 +0000
parents e85e65aec22f
children a1b03ba2fcd0
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000, 2001  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@devolution.com
*/

/*
    SDL_epocvideo.cpp
    Epoc based SDL video driver implementation

    Markus Mertama
*/



#include "epoc_sdl.h"

#include <stdlib.h>
#include <stdio.h>
#include <string.h>

extern "C" {
#include "SDL_error.h"
#include "SDL_timer.h"
#include "SDL_video.h"
#undef NULL
#include "SDL_pixels_c.h"
#include "SDL.h"
#include "SDL_mouse.h"
}

#include "SDL_epocvideo.h"
#include "SDL_epocevents_c.h"



#include <coedef.h>
#include <flogger.h>

#include <eikenv.h>
#include <eikappui.h>
#include <eikapp.h>
#include "sdlepocapi.h"


////////////////////////////////////////////////////////////////




_LIT(KLibName, "SDL");

void RDebug_Print_b(char* error_str, void* param)
    {
    TBuf8<128> error8((TUint8*)error_str);
    TBuf<128> error;
    error.Copy(error8);

#ifndef TRACE_TO_FILE
    if (param) //!! Do not work if the parameter is really 0!!
        RDebug::Print(error, param);
    else 
        RDebug::Print(error);
#else
    if (param) //!! Do not work if the parameter is really 0!!
        RFileLogger::WriteFormat(KLibName, _L("SDL.txt"), EFileLoggingModeAppend, error, param);
    else 
        RFileLogger::Write(KLibName, _L("SDL.txt"), EFileLoggingModeAppend, error);
#endif

    }

extern "C" void RDebug_Print(char* error_str, void* param)
    {
    RDebug_Print_b(error_str, param);
    }

/*
int Debug_AvailMem2()
    {
    //User::CompressAllHeaps();
    TMemoryInfoV1Buf membuf; 
    User::LeaveIfError(UserHal::MemoryInfo(membuf));
    TMemoryInfoV1 minfo = membuf();
	return(minfo.iFreeRamInBytes);
    }

extern "C" int Debug_AvailMem()
    {
    return(Debug_AvailMem2());
    }
    
*/

extern "C" {

/* Initialization/Query functions */

static int EPOC_VideoInit(_THIS, SDL_PixelFormat *vformat);
static SDL_Rect **EPOC_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
static SDL_Surface *EPOC_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
static int EPOC_SetColors(_THIS, int firstcolor, int ncolors,
			  SDL_Color *colors);
static void EPOC_VideoQuit(_THIS);

/* Hardware surface functions */

static int EPOC_AllocHWSurface(_THIS, SDL_Surface *surface);
static int EPOC_LockHWSurface(_THIS, SDL_Surface *surface);
static int EPOC_FlipHWSurface(_THIS, SDL_Surface *surface);
static void EPOC_UnlockHWSurface(_THIS, SDL_Surface *surface);
static void EPOC_FreeHWSurface(_THIS, SDL_Surface *surface);
static void EPOC_DirectUpdate(_THIS, int numrects, SDL_Rect *rects);

static int EPOC_Available(void);
static SDL_VideoDevice *EPOC_CreateDevice(int devindex);

void DrawBackground(_THIS);
void DirectDraw(_THIS, int numrects, SDL_Rect *rects, TUint16* screenBuffer);
void DirectDrawRotated(_THIS, int numrects, SDL_Rect *rects, TUint16* screenBuffer);

/* Mouse functions */

static WMcursor *EPOC_CreateWMCursor(_THIS, Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y);
static void EPOC_FreeWMCursor(_THIS, WMcursor *cursor);
static int EPOC_ShowWMCursor(_THIS, WMcursor *cursor);
}


extern "C"
	{
	struct WMcursor
		{
		};
	}

/* Epoc video driver bootstrap functions */


static int EPOC_Available(void)
    {
    return 1; /* Always available */
    }

static void EPOC_DeleteDevice(SDL_VideoDevice *device)
    {
	User::Free(device->hidden);
	User::Free(device);
    }

static SDL_VideoDevice *EPOC_CreateDevice(int /*devindex*/)
    {
	SDL_VideoDevice *device;

	SDL_TRACE("SDL:EPOC_CreateDevice");

	/* Allocate all variables that we free on delete */
	device = static_cast<SDL_VideoDevice*>(User::Alloc(sizeof(SDL_VideoDevice)));
	if ( device ) 
	    {
		Mem::FillZ(device, (sizeof *device));
		device->hidden = static_cast<struct SDL_PrivateVideoData*>
				(User::Alloc((sizeof *device->hidden)));
	    }
	if ( (device == NULL) || (device->hidden == NULL) )
	    {
		SDL_OutOfMemory();
		if ( device ) {
		User::Free(device);
		}
		return(0);
	}
	Mem::FillZ(device->hidden, (sizeof *device->hidden));

	/* Set the function pointers */
	device->VideoInit = EPOC_VideoInit;
	device->ListModes = EPOC_ListModes;
	device->SetVideoMode = EPOC_SetVideoMode;
	device->SetColors = EPOC_SetColors;
	device->UpdateRects = NULL;
	device->VideoQuit = EPOC_VideoQuit;
	device->AllocHWSurface = EPOC_AllocHWSurface;
	device->CheckHWBlit = NULL;
	device->FillHWRect = NULL;
	device->SetHWColorKey = NULL;
	device->SetHWAlpha = NULL;
	device->LockHWSurface = EPOC_LockHWSurface;
	device->UnlockHWSurface = EPOC_UnlockHWSurface;
	device->FlipHWSurface = EPOC_FlipHWSurface;
	device->FreeHWSurface = EPOC_FreeHWSurface;
	device->SetIcon = NULL;
	device->SetCaption = NULL;
	device->GetWMInfo = NULL;
	device->FreeWMCursor = EPOC_FreeWMCursor;
	device->CreateWMCursor = EPOC_CreateWMCursor;
	device->ShowWMCursor = EPOC_ShowWMCursor;
	device->WarpWMCursor = NULL;
	device->InitOSKeymap = EPOC_InitOSKeymap;
	device->PumpEvents = EPOC_PumpEvents;
	device->free = EPOC_DeleteDevice;

	return device;
}


VideoBootStrap EPOC_bootstrap = {
	"epoc\0\0\0", "EPOC system",
    EPOC_Available, EPOC_CreateDevice
};



void DisableKeyBlocking(_THIS)
    {
    EpocSdlEnv::Request(EpocSdlEnv::EDisableKeyBlocking);
    }

void ConstructWindowL(_THIS)
	{
	SDL_TRACE("SDL:ConstructWindowL");
	DisableKeyBlocking(_this); //disable key blocking
	}
		

int EPOC_VideoInit(_THIS, SDL_PixelFormat *vformat)
	{
    /* Construct Epoc window */

    ConstructWindowL(_this);

    /* Initialise Epoc frame buffer */

  
    const TDisplayMode displayMode = EpocSdlEnv::DisplayMode();

    /* The "best" video format should be returned to caller. */

    vformat->BitsPerPixel 	= TDisplayModeUtils::NumDisplayModeBitsPerPixel(displayMode);
    vformat->BytesPerPixel  = TDisplayModeUtils::NumDisplayModeBitsPerPixel(displayMode) / 8;

    
 //??   Private->iWindow->PointerFilter(EPointerFilterDrag, 0); 

    Private->iScreenPos = TPoint(0, 0);
    
    Private->iRect.x = Private->iScreenPos.iX;
    Private->iRect.y = Private->iScreenPos.iY;
    
    const TSize sz = EpocSdlEnv::WindowSize();
    
    Private->iRect.w = sz.iWidth;
    Private->iRect.h = sz.iHeight;
	Private->iRectPtr = &Private->iRect;

	return(0);
	}


SDL_Rect **EPOC_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
	{
	if(flags & SDL_HWSURFACE)
		{
		if(format->BytesPerPixel != 4) //in HW only full color is supported
			return NULL;
		}
	if(flags & SDL_FULLSCREEN)
		{
		return &Private->iRectPtr;
		}
    return (SDL_Rect **)(-1); //everythingisok, unless too small shoes
	}


int EPOC_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
	{
	if ((firstcolor+ncolors) > 256)
		return -1;
	TUint32 palette[256];
	const TDisplayMode mode = EpocSdlEnv::DisplayMode();
    if(TDisplayModeUtils::NumDisplayModeColors(mode) == 4096)
        {
	// Set 12 bit palette
        for(int i = firstcolor; i < ncolors; i++)
            {
	        // 4k value: 0000 rrrr gggg bbbb
	        TUint32 color4K	 = (colors[i].r & 0x0000f0) << 4;
	        color4K			|= (colors[i].g & 0x0000f0);      
	        color4K			|= (colors[i].b & 0x0000f0) >> 4;
            palette[i] = color4K;
            }
        }
    else if(TDisplayModeUtils::NumDisplayModeColors(mode) == 65536)
        {
        for(int i = firstcolor; i < ncolors; i++)
            {
			// 64k-colour displays effectively support RGB values
			// with 5 bits allocated to red, 6 to green and 5 to blue
			// 64k value: rrrr rggg gggb bbbb
	        TUint32 color64K = (colors[i].r & 0x0000f8) << 8;
	        color64K		|= (colors[i].g & 0x0000fc) << 3;
	        color64K		|= (colors[i].b & 0x0000f8) >> 3;
            palette[i] = color64K;
            }
        }
    else if(TDisplayModeUtils::NumDisplayModeColors(mode) == 16777216)
        {
        for(int i = firstcolor; i < ncolors; i++)
            {
			// 16M-colour
            //0000 0000 rrrr rrrr gggg gggg bbbb bbbb
	        TUint32 color16M = colors[i].r << 16;
	        color16M		|= colors[i].g << 8;
	        color16M		|= colors[i].b;
            palette[i] = color16M;
            }
        }
    else
        {
        return -2;
        }
    if(EpocSdlEnv::SetPalette(firstcolor, ncolors, palette) == KErrNone)
    	return 0;
	return -1;
	}


/*	
void AllocHWSurfaceL(CFbsBitmap*& aBitmap, const TDisplayMode& aMode, const TSize& aSize)
	{
	aBitmap = new (ELeave) CFbsBitmap();	
	if(KErrNone != aBitmap->CreateHardwareBitmap(aSize, aMode,
		EpocSdlEnv::EikonEnv().EikAppUi()->Application()->AppDllUid())) 
	//...if it fails - should we use wsbitmaps???
		{//the good reason to use hw bitmaps is that they wont need lock heap
		PANIC_IF_ERROR(aBitmap->Create(aSize, aMode));
		}
	}
	
int CreateSurfaceL(_THIS, SDL_Surface* surface)
    {
    __ASSERT_ALWAYS(Private->iFrame == NULL, PANIC(KErrAlreadyExists));
;
	TInt dmode = EColorLast;
	
	TDisplayMode displayMode;
	EpocSdlEnv::GetDiplayMode(displayMode);
	
	if(
	TDisplayModeUtils::NumDisplayModeBitsPerPixel(displayMode)
	== surface->format->BitsPerPixel)
		{
		dmode = displayMode;
		}
	else
		{
		--dmode;
		while(TDisplayModeUtils::IsDisplayModeColor(TDisplayMode(dmode)) &&
			TDisplayModeUtils::NumDisplayModeBitsPerPixel(TDisplayMode(dmode)) !=
			surface->format->BitsPerPixel)
			--dmode;
		}

	__ASSERT_ALWAYS(TDisplayModeUtils::IsDisplayModeColor(TDisplayMode(dmode)), PANIC(KErrNotSupported));
	TRAPD(err, AllocHWSurfaceL(Private->iFrame, TDisplayMode(dmode), TSize(surface->w, surface->h)));
	return err == KErrNone ? 0 : -1;
    }
*/

TDisplayMode GetDisplayMode(TInt aBitsPerPixel)
	{
	const TDisplayMode displayMode = EpocSdlEnv::DisplayMode();
	TInt dmode = EColorLast;
	if(
	TDisplayModeUtils::NumDisplayModeBitsPerPixel(displayMode)
	== aBitsPerPixel)
		{
		dmode = displayMode;
		}
	else
		{
		--dmode;
		while(TDisplayModeUtils::IsDisplayModeColor(TDisplayMode(dmode)) &&
			TDisplayModeUtils::NumDisplayModeBitsPerPixel(TDisplayMode(dmode)) !=
			aBitsPerPixel)
			--dmode;
		}
	return TDisplayMode(dmode);
	}

SDL_Surface *EPOC_SetVideoMode(_THIS, SDL_Surface *current,
				int width, int height, int bpp, Uint32 flags)
	{
	const TSize screenSize = EpocSdlEnv::WindowSize(TSize(width, height));
	if(width > screenSize.iWidth || height > screenSize.iHeight)
	    {
	    if(flags & SDL_FULLSCREEN)
	        {
	        width = screenSize.iWidth;
	        height = screenSize.iHeight;
	        }
	    else    
		    return NULL;
	    }

    if(current && current->pixels)
    	{
      //  free(current->pixels);
        current->pixels = NULL;
    	}
    	
	if(!SDL_ReallocFormat(current, bpp, 0, 0, 0, 0))
	 	{
		return(NULL);
	 	}

	current->flags = 0;
	if(width == screenSize.iWidth && height == screenSize.iHeight)
		current->flags |= SDL_FULLSCREEN;
	
	const int numBytesPerPixel = ((bpp-1)>>3) + 1;   
	current->pitch = numBytesPerPixel * width; // Number of bytes in scanline 

    /* Set up the new mode framebuffer */
   	current->flags |= SDL_PREALLOC;
   	
   	if(bpp <= 8)
   		current->flags |= SDL_HWPALETTE;
   	
   	User::Free(Private->iSwSurface);
   	current->pixels = NULL;
   	Private->iSwSurface = NULL;
   	
   	if(flags & SDL_HWSURFACE)
   	    {
   	    current->flags |= SDL_HWSURFACE;
   	   //	current->pixels = NULL;
   	   // 	Private->iSwSurface = NULL;
   	    }
   	else
   	    {
   	    current->flags |= SDL_SWSURFACE;
   	    const TInt surfacesize = width * height * numBytesPerPixel;  
   	   	Private->iSwSurfaceSize = TSize(width, height);
   	   	delete Private->iSwSurface;
   	   	Private->iSwSurface = NULL;
   	  	current->pixels = (TUint8*) User::AllocL(surfacesize);
   	  	Private->iSwSurface = (TUint8*) current->pixels;
   	  	const TInt err = EpocSdlEnv::AllocSwSurface
   	  		(TSize(width, height), GetDisplayMode(current->format->BitsPerPixel));
	    if(err != KErrNone)
	    	return NULL;
	    }
	
	current->w = width;
	current->h = height;
	
  
	
	/* Set the blit function */
	_this->UpdateRects = EPOC_DirectUpdate;

    /*
     *  Logic for getting suitable screen dimensions, offset, scaling and orientation
     */


    /* Centralize game window on device screen  */
   
    
    Private->iScreenPos.iX = Max(0, (screenSize.iWidth  - width)  / 2);
    Private->iScreenPos.iY = Max(0, (screenSize.iHeight - height) / 2);
    
 //   delete (Private->iFrame);
//	Private->iFrame = NULL;
	
  //  TRAPD(err, CreateSurfaceL(_this, current));
  //  PANIC_IF_ERROR(err);
    
    SDL_TRACE1("View width %d", width);
    SDL_TRACE1("View height %d", height);
    SDL_TRACE1("View bmode %d", bpp);
    SDL_TRACE1("View x %d", Private->iScreenPos.iX);
    SDL_TRACE1("View y %d", Private->iScreenPos.iY);

	EpocSdlEnv::LockPalette(EFalse);
	/* We're done */
	return(current);
}



static int EPOC_AllocHWSurface(_THIS, SDL_Surface* surface)
	{
	return KErrNone == EpocSdlEnv::AllocHwSurface(TSize(surface->w, surface->h), GetDisplayMode(surface->format->BitsPerPixel));
	}
	
static void EPOC_FreeHWSurface(_THIS, SDL_Surface* /*surface*/)
	{
	}

static int EPOC_LockHWSurface(_THIS, SDL_Surface* surface)
	{
	if(EpocSdlEnv::IsDsaAvailable())
		{
		TUint8* address = EpocSdlEnv::LockHwSurface();
		if(address != NULL)
			{
			surface->pixels = address;
			return 1;
			}
		}
	return 0;
	}
static void EPOC_UnlockHWSurface(_THIS, SDL_Surface* /*surface*/)
	{
	EpocSdlEnv::UnlockHwSurface();
	}

static int EPOC_FlipHWSurface(_THIS, SDL_Surface* /*surface*/)
	{
	return(0);
	}

static void EPOC_DirectUpdate(_THIS, int numrects, SDL_Rect *rects)
	{
	if(EpocSdlEnv::IsDsaAvailable())
		{
		if(Private->iSwSurface)
		    {
		    const TRect target(Private->iScreenPos, Private->iSwSurfaceSize);
		    for(TInt i = 0; i < numrects ;i++)
		    	{
		    	const TRect rect(TPoint(rects[i].x, rects[i].y),
		    		TSize(rects[i].w, rects[i].h));
		    	if(!EpocSdlEnv::AddUpdateRect(Private->iSwSurface, rect, target))
		    		return; //not succesful
		    	}
		    EpocSdlEnv::UpdateSwSurface();
		    }
		SDL_PauseAudio(0);
		}
    else
    	{                                                      
     	SDL_PauseAudio(1);
    	EpocSdlEnv::WaitDsaAvailable();              
		}
	}


/* Note:  If we are terminated, this could be called in the middle of
   another SDL video routine -- notably UpdateRects.
*/
void EPOC_VideoQuit(_THIS)
	{
//	delete Private->iFrame;
//	Private->iFrame = NULL;
	User::Free(Private->iSwSurface);
	Private->iSwSurface = NULL;
	EpocSdlEnv::FreeSurface();
	}
	
	


WMcursor *EPOC_CreateWMCursor(_THIS, Uint8* /*data*/, Uint8* /*mask*/, int /*w*/, int /*h*/, int /*hot_x*/, int /*hot_y*/)
    {
    return (WMcursor*) 1; //hii! prevents SDL to view a std cursor
    }

void EPOC_FreeWMCursor(_THIS, WMcursor* /*cursor*/)
    {
    }

int EPOC_ShowWMCursor(_THIS, WMcursor *cursor)
    {
    return true;  
    }