view src/video/qtopia/SDL_QWin.h @ 4085:51486c979189 SDL-1.2

> Hi Ryan, > I checked the list you linked to, but did not see any reference to whether > the Win32 window centering bug was fixed... Has that been addressed at all? > I refer to the bug where, unless one has globally set the > SDL_WINDOW_CENTERED variable in the OS, only the 1st window that is created > will be centered. Subsequent calls to SetVideoMode will create a window tha t > shares the same upper-left corner location. I'm working on that now, thanks for reporting it. What I'm doing is if the width and height are the same, I'm leaving the window position alone, but if they're different they will respect the positioning environment variables.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 20 Jul 2007 03:25:40 +0000
parents d910939febfa
children 782fd950bd46 c121d94672cb a1b03ba2fcd0
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifndef _SDL_QWin_h
#define _SDL_QWin_h

#include <stdio.h>

#include <qimage.h>
#include <qpixmap.h>
#include <qwidget.h>
#include <qpainter.h>
#include <qdirectpainter_qws.h>

#include "SDL_events.h"

extern "C" {
#include "../../events/SDL_events_c.h"
};

typedef enum { 
    SDL_QT_NO_ROTATION = 0, 
    SDL_QT_ROTATION_90, 
    SDL_QT_ROTATION_270 
} screenRotationT;

extern screenRotationT screenRotation;

class SDL_QWin : public QWidget
{
  void QueueKey(QKeyEvent *e, int pressed);
 public:
  SDL_QWin(const QSize& size);
  virtual ~SDL_QWin();
  virtual bool shown(void) {
    return isVisible();
  }
  /* If called, the next resize event will not be forwarded to SDL. */
  virtual void inhibitResize(void) {
    my_inhibit_resize = true;
  }
  void setImage(QImage *image);
  void setOffset(int x, int y) {
    my_offset = QPoint(x, y);
  }
  void GetXYOffset(int &x, int &y) {
    x = my_offset.x();
    y = my_offset.y();
  }
  QImage *image(void) { return my_image; }
  
  void setWFlags(WFlags flags) {
    QWidget::setWFlags(flags);
    my_flags = flags;
  }
  const QPoint& mousePos() const { return my_mouse_pos; }
  void setMousePos(const QPoint& newpos);
  void setFullscreen(bool);

  bool lockScreen(bool force=false);
  void unlockScreen();
  void repaintRect(const QRect& rect);
 protected:
  /* Handle resizing of the window */
  virtual void resizeEvent(QResizeEvent *e);
  void focusInEvent(QFocusEvent *);
  void focusOutEvent(QFocusEvent *);
  void closeEvent(QCloseEvent *e);
  void mouseMoveEvent(QMouseEvent *e);
  void mousePressEvent(QMouseEvent *e);
  void mouseReleaseEvent(QMouseEvent *e);
  void paintEvent(QPaintEvent *ev);
  void keyPressEvent(QKeyEvent *e)   { QueueKey(e, 1); }
  void keyReleaseEvent(QKeyEvent *e) { QueueKey(e, 0); }
 private:
  bool repaintRotation0(const QRect& rect);
  bool repaintRotation1(const QRect& rect);
  bool repaintRotation3(const QRect& rect);
  void enableFullscreen();
  QDirectPainter *my_painter;
  QImage *my_image;
  bool my_inhibit_resize;
  QPoint my_offset;
  QPoint my_mouse_pos;
  WFlags my_flags;
  WFlags my_has_fullscreen;
  unsigned int my_locked;
};

#endif /* _SDL_QWin_h */