view src/video/bwindow/SDL_sysmouse.cc @ 4085:51486c979189 SDL-1.2

> Hi Ryan, > I checked the list you linked to, but did not see any reference to whether > the Win32 window centering bug was fixed... Has that been addressed at all? > I refer to the bug where, unless one has globally set the > SDL_WINDOW_CENTERED variable in the OS, only the 1st window that is created > will be centered. Subsequent calls to SetVideoMode will create a window tha t > shares the same upper-left corner location. I'm working on that now, thanks for reporting it. What I'm doing is if the width and height are the same, I'm leaving the window position alone, but if they're different they will respect the positioning environment variables.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 20 Jul 2007 03:25:40 +0000
parents 4e29535b821b
children a1b03ba2fcd0
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include <AppKit.h>
#include <GameKit.h>

#include "SDL_BWin.h"

extern "C" {
#include "../SDL_cursor_c.h"
#include "SDL_sysmouse_c.h"

/* Convert bits to padded bytes */
#define PADDED_BITS(bits)  ((bits+7)/8)

/* The implementation dependent data for the window manager cursor */
struct WMcursor {
	char *bits;
};

/* Can this be done in the BeOS? */
WMcursor *BE_CreateWMCursor(_THIS,
		Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y)
{
	WMcursor *cursor;
	int allowed_x;
	int allowed_y;
	int run, pad, i;
	char *cptr;

	allowed_x = 16;	/* BeOS limitation */
	allowed_y = 16;	/* BeOS limitation */
	if ( (w > allowed_x) || (h > allowed_y) ) {
		SDL_SetError("Only cursors of dimension (%dx%d) are allowed",
							allowed_x, allowed_y);
		return(NULL);
	}

	/* Allocate the cursor */
	cursor = (WMcursor *)SDL_malloc(sizeof(WMcursor));
	if ( cursor == NULL ) {
		SDL_OutOfMemory();
		return(NULL);
	}
	cursor->bits = (char *)SDL_malloc(4+2*((allowed_x/8)*allowed_y));
	if ( cursor->bits == NULL ) {
		SDL_free(cursor);
		SDL_OutOfMemory();
		return(NULL);
	}
	cursor->bits[0] = allowed_y;		/* Size of the cursor */
	cursor->bits[1] = 1;			/* Bit depth of cursor */
	cursor->bits[2] = hot_y;
	cursor->bits[3] = hot_x;
	cptr = &cursor->bits[4];

	/* Pad out to the normal cursor size */
	run = PADDED_BITS(w);
	pad = PADDED_BITS(allowed_x)-run;
	for ( i=0; i<h; ++i ) {
		SDL_memcpy(cptr, data, run);
		SDL_memset(cptr+run, 0, pad);
		data += run;
		cptr += (run+pad);
	}
	for ( ; i<allowed_y; ++i ) {
		SDL_memset(cptr, 0, run+pad);
		cptr += (run+pad);
	}
	for ( i=0; i<h; ++i ) {
		/* FIXME: The mask should be OR'd with the data to turn 
		   inverted color pixels black, since inverted color pixels
		   aren't supported under BeOS.
		 */
		SDL_memcpy(cptr, mask, run);
		SDL_memset(cptr+run, 0, pad);
		mask += run;
		cptr += (run+pad);
	}
	for ( ; i<allowed_y; ++i ) {
		SDL_memset(cptr, 0, run+pad);
		cptr += (run+pad);
	}
	return(cursor);
}

int BE_ShowWMCursor(_THIS, WMcursor *cursor)
{
	if ( be_app->Lock() ) {
		if ( cursor == NULL ) {
			if ( SDL_BlankCursor != NULL ) {
				be_app->SetCursor(SDL_BlankCursor->bits);
			}
		} else {
			be_app->SetCursor(cursor->bits);
		}
		be_app->Unlock();
	}
	return(1);
}

void BE_FreeWMCursor(_THIS, WMcursor *cursor)
{
	SDL_free(cursor->bits);
	SDL_free(cursor);
}

/* Implementation by Christian Bauer <cbauer@student.physik.uni-mainz.de> */
void BE_WarpWMCursor(_THIS, Uint16 x, Uint16 y)
{
	BPoint pt;
	SDL_Win->GetXYOffset(pt.x, pt.y);
	pt.x += x;
	pt.y += y;
	SDL_Win->Lock();
	SDL_Win->ConvertToScreen(&pt);
	SDL_Win->Unlock();
	set_mouse_position((int32)pt.x, (int32)pt.y);
}

/* Check to see if we need to enter or leave mouse relative mode */
void BE_CheckMouseMode(_THIS)
{
        /* If the mouse is hidden and input is grabbed, we use relative mode */
        if ( !(SDL_cursorstate & CURSOR_VISIBLE) &&
             (_this->input_grab != SDL_GRAB_OFF) ) {
                mouse_relative = 1;
        } else {
                mouse_relative = 0;
        }
}

}; /* Extern C */