view src/video/ataricommon/SDL_xbiosevents.c @ 4085:51486c979189 SDL-1.2

> Hi Ryan, > I checked the list you linked to, but did not see any reference to whether > the Win32 window centering bug was fixed... Has that been addressed at all? > I refer to the bug where, unless one has globally set the > SDL_WINDOW_CENTERED variable in the OS, only the 1st window that is created > will be centered. Subsequent calls to SetVideoMode will create a window tha t > shares the same upper-left corner location. I'm working on that now, thanks for reporting it. What I'm doing is if the width and height are the same, I'm leaving the window position alone, but if they're different they will respect the positioning environment variables.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 20 Jul 2007 03:25:40 +0000
parents be01e0b82dca
children a1b03ba2fcd0
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/*
 *	XBIOS mouse & joystick vectors
 *
 *	Patrice Mandin
 */

#include <mint/osbind.h>

#include "../../events/SDL_events_c.h"
#include "SDL_xbiosevents_c.h"
#include "SDL_xbiosinterrupt_s.h"

/* Variables */

int SDL_AtariXbios_enabled=0;

/* Local variables */

static _KBDVECS *kbdvecs;		/* Pointer to access system vectors */
static Uint16 atari_prevmouseb;	/* buttons */

/* Functions */

void SDL_AtariXbios_InstallVectors(int vectors_mask)
{
	void *oldpile;

	/* Clear variables */
	SDL_AtariXbios_mouselock =
		SDL_AtariXbios_mouseb =
		SDL_AtariXbios_mousex =
		SDL_AtariXbios_mousey =
		SDL_AtariXbios_joystick =
		atari_prevmouseb = 0;

	if (vectors_mask==0) {
		SDL_AtariXbios_enabled=0;
		return;
	}

	/* Read IKBD vectors base */
	kbdvecs=Kbdvbase();

	/* Go to supervisor mode */
	oldpile=(void *)Super(0);

	/* Install our vectors */
	SDL_AtariXbios_Install(
		kbdvecs,
		(vectors_mask & ATARI_XBIOS_MOUSEEVENTS) ? SDL_AtariXbios_MouseVector : NULL,
		(vectors_mask & ATARI_XBIOS_JOYSTICKEVENTS) ? SDL_AtariXbios_JoystickVector : NULL
	);

	/* Back to user mode */
	Super(oldpile);

	SDL_AtariXbios_enabled=1;
}

void SDL_AtariXbios_RestoreVectors(void)
{
	void *oldpile;

	if (SDL_AtariXbios_enabled==0) {
		return;
	}

	/* Read IKBD vectors base */
	kbdvecs=Kbdvbase();

	/* Go to supervisor mode */
	oldpile=(void *)Super(NULL);

	/* Reinstall system vector */
	SDL_AtariXbios_Restore(kbdvecs);

	/* Back to user mode */
	Super(oldpile);
}

static int atari_GetButton(int button)
{
	switch(button)
	{
		case 0:
			return SDL_BUTTON_RIGHT;
			break;
		case 1:
		default:
			return SDL_BUTTON_LEFT;
			break;
	}
}

void SDL_AtariXbios_PostMouseEvents(_THIS, SDL_bool buttonEvents)
{
	if (SDL_AtariXbios_enabled==0) {
		return;
	}

	/* Mouse motion ? */
	if (SDL_AtariXbios_mousex || SDL_AtariXbios_mousey) {
		SDL_PrivateMouseMotion(0, 1, SDL_AtariXbios_mousex, SDL_AtariXbios_mousey);
		SDL_AtariXbios_mousex = SDL_AtariXbios_mousey = 0;
	}
	
	/* Mouse button ? */
	if (buttonEvents && (SDL_AtariXbios_mouseb != atari_prevmouseb)) {
		int i;

		for (i=0;i<2;i++) {
			int curbutton, prevbutton;

			curbutton = SDL_AtariXbios_mouseb & (1<<i);
			prevbutton = atari_prevmouseb & (1<<i);

			if (curbutton && !prevbutton) {
				SDL_PrivateMouseButton(SDL_PRESSED, atari_GetButton(i), 0, 0);
			}
			if (!curbutton && prevbutton) {
				SDL_PrivateMouseButton(SDL_RELEASED, atari_GetButton(i), 0, 0);
			}
		}
		atari_prevmouseb = SDL_AtariXbios_mouseb;
	}
}

void SDL_AtariXbios_LockMousePosition(SDL_bool lockPosition)
{
	SDL_AtariXbios_mouselock = lockPosition;
}