view src/video/ataricommon/SDL_ikbdinterrupt_s.h @ 4085:51486c979189 SDL-1.2

> Hi Ryan, > I checked the list you linked to, but did not see any reference to whether > the Win32 window centering bug was fixed... Has that been addressed at all? > I refer to the bug where, unless one has globally set the > SDL_WINDOW_CENTERED variable in the OS, only the 1st window that is created > will be centered. Subsequent calls to SetVideoMode will create a window tha t > shares the same upper-left corner location. I'm working on that now, thanks for reporting it. What I'm doing is if the width and height are the same, I'm leaving the window position alone, but if they're different they will respect the positioning environment variables.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 20 Jul 2007 03:25:40 +0000
parents a11c13151840
children 782fd950bd46 c121d94672cb a1b03ba2fcd0
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/*
 *	Mouse vector
 *
 *	Patrice Mandin
 */

#ifndef _SDL_IKBDINTERRUPT_S_H_
#define _SDL_IKBDINTERRUPT_S_H_

#include <mint/osbind.h>

#include "SDL_stdinc.h"

/* Const */

#define IKBD_JOY_UP		(1<<0)
#define IKBD_JOY_DOWN	(1<<1)
#define IKBD_JOY_LEFT	(1<<2)
#define IKBD_JOY_RIGHT	(1<<3)
#define IKBD_JOY_FIRE	(1<<7)

/* Variables */

extern volatile Uint8  SDL_AtariIkbd_keyboard[128];	/* Keyboard table */
extern volatile Uint16 SDL_AtariIkbd_mouseb;	/* Mouse on port 0, buttons */
extern volatile Sint16 SDL_AtariIkbd_mousex;	/* Mouse X relative motion */
extern volatile Sint16 SDL_AtariIkbd_mousey;	/* Mouse Y relative motion */
extern volatile Uint16 SDL_AtariIkbd_joystick;	/* Joystick on port 1 */

/* For joystick driver to know if this is usable */
extern Uint16 SDL_AtariIkbd_enabled;
										
/* Functions */ 

extern void SDL_AtariIkbdInstall(void);
extern void SDL_AtariIkbdUninstall(void);

#endif /* _SDL_IKBDINTERRUPT_S_H_ */