Mercurial > sdl-ios-xcode
view src/audio/symbian/streamplayer.h @ 4085:51486c979189 SDL-1.2
> Hi Ryan,
> I checked the list you linked to, but did not see any reference to whether
> the Win32 window centering bug was fixed... Has that been addressed at all?
> I refer to the bug where, unless one has globally set the
> SDL_WINDOW_CENTERED variable in the OS, only the 1st window that is created
> will be centered. Subsequent calls to SetVideoMode will create a window tha
t
> shares the same upper-left corner location.
I'm working on that now, thanks for reporting it. What I'm doing is if the
width and height are the same, I'm leaving the window position alone, but if
they're different they will respect the positioning environment variables.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 20 Jul 2007 03:25:40 +0000 |
parents | e85e65aec22f |
children |
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#ifndef STREAMPLAYER_H #define STREAMPLAYER_H #include<MdaAudioOutputStream.h> const TInt KSilenceBuffer = 256; class MStreamObs { public: enum { EInit, EPlay, EWrite, EClose, }; virtual void Complete(TInt aState, TInt aError) = 0; }; class MStreamProvider { public: virtual TPtrC8 Data() = 0; }; NONSHARABLE_CLASS(CStreamPlayer) : public CBase, public MMdaAudioOutputStreamCallback { public: CStreamPlayer(MStreamProvider& aProvider, MStreamObs& aObs); ~CStreamPlayer(); void ConstructL(); static TInt ClosestSupportedRate(TInt aRate); TInt OpenStream(TInt aRate, TInt aChannels, TUint32 aType = KMMFFourCCCodePCM16); void SetVolume(TInt aNew); TInt Volume() const; TInt MaxVolume() const; void Stop(); void Start(); void Open(); void Close(); TBool Playing() const; TBool Closed() const; private: void MaoscOpenComplete(TInt aError) ; void MaoscBufferCopied(TInt aError, const TDesC8& aBuffer); void MaoscPlayComplete(TInt aError); private: void Request(); void SetCapsL(); private: MStreamProvider& iProvider; MStreamObs& iObs; TInt iVolume; CMdaAudioOutputStream* iStream; TInt iRate; TInt iChannels; TUint32 iType; enum { ENone = 0, EInited = 0x1, EStarted = 0x2, EStopped = 0x4, EVolumeChange = 0x8, EDied = 0x10 }; TInt iState; TBuf8<KSilenceBuffer> iSilence; TPtrC8 iPtr; }; #endif