view docs/man3/SDL_SetColors.3 @ 4085:51486c979189 SDL-1.2

> Hi Ryan, > I checked the list you linked to, but did not see any reference to whether > the Win32 window centering bug was fixed... Has that been addressed at all? > I refer to the bug where, unless one has globally set the > SDL_WINDOW_CENTERED variable in the OS, only the 1st window that is created > will be centered. Subsequent calls to SetVideoMode will create a window tha t > shares the same upper-left corner location. I'm working on that now, thanks for reporting it. What I'm doing is if the width and height are the same, I'm leaving the window position alone, but if they're different they will respect the positioning environment variables.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 20 Jul 2007 03:25:40 +0000
parents e5bc29de3f0a
children 546f7c1eb755
line wrap: on
line source

.TH "SDL_SetColors" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_SetColors\- Sets a portion of the colormap for the given 8-bit surface\&.
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBint \fBSDL_SetColors\fP\fR(\fBSDL_Surface *surface, SDL_Color *colors, int firstcolor, int ncolors\fR);
.SH "DESCRIPTION"
.PP
Sets a portion of the colormap for the given 8-bit surface\&.
.PP
When \fBsurface\fR is the surface associated with the current display, the display colormap will be updated with the requested colors\&. If \fBSDL_HWPALETTE\fP was set in \fISDL_SetVideoMode\fR flags, \fBSDL_SetColors\fP will always return \fB1\fR, and the palette is guaranteed to be set the way you desire, even if the window colormap has to be warped or run under emulation\&.
.PP
The color components of a \fI\fBSDL_Color\fR\fR structure are 8-bits in size, giving you a total of 256^3 =16777216 colors\&.
.PP
Palettized (8-bit) screen surfaces with the \fBSDL_HWPALETTE\fP flag have two palettes, a logical palette that is used for mapping blits to/from the surface and a physical palette (that determines how the hardware will map the colors to the display)\&. \fBSDL_SetColors\fP modifies both palettes (if present), and is equivalent to calling \fISDL_SetPalette\fR with the \fBflags\fR set to \fB(SDL_LOGPAL | SDL_PHYSPAL)\fP\&.
.SH "RETURN VALUE"
.PP
If \fBsurface\fR is not a palettized surface, this function does nothing, returning \fB0\fR\&. If all of the colors were set as passed to \fBSDL_SetColors\fP, it will return \fB1\fR\&. If not all the color entries were set exactly as given, it will return \fB0\fR, and you should look at the surface palette to determine the actual color palette\&.
.SH "EXAMPLE"
.PP
.nf
\f(CW/* Create a display surface with a grayscale palette */
SDL_Surface *screen;
SDL_Color colors[256];
int i;
\&.
\&.
\&.
/* Fill colors with color information */
for(i=0;i<256;i++){
  colors[i]\&.r=i;
  colors[i]\&.g=i;
  colors[i]\&.b=i;
}

/* Create display */
screen=SDL_SetVideoMode(640, 480, 8, SDL_HWPALETTE);
if(!screen){
  printf("Couldn\&'t set video mode: %s
", SDL_GetError());
  exit(-1);
}

/* Set palette */
SDL_SetColors(screen, colors, 0, 256);
\&.
\&.
\&.
\&.\fR
.fi
.PP
.SH "SEE ALSO"
.PP
\fI\fBSDL_Color\fR\fR \fI\fBSDL_Surface\fR\fR, \fI\fBSDL_SetPalette\fP\fR, \fI\fBSDL_SetVideoMode\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01