view docs/man3/SDL_PushEvent.3 @ 4085:51486c979189 SDL-1.2

> Hi Ryan, > I checked the list you linked to, but did not see any reference to whether > the Win32 window centering bug was fixed... Has that been addressed at all? > I refer to the bug where, unless one has globally set the > SDL_WINDOW_CENTERED variable in the OS, only the 1st window that is created > will be centered. Subsequent calls to SetVideoMode will create a window tha t > shares the same upper-left corner location. I'm working on that now, thanks for reporting it. What I'm doing is if the width and height are the same, I'm leaving the window position alone, but if they're different they will respect the positioning environment variables.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 20 Jul 2007 03:25:40 +0000
parents e5bc29de3f0a
children 546f7c1eb755
line wrap: on
line source

.TH "SDL_PushEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_PushEvent\- Pushes an event onto the event queue
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBint \fBSDL_PushEvent\fP\fR(\fBSDL_Event *event\fR);
.SH "DESCRIPTION"
.PP
The event queue can actually be used as a two way communication channel\&. Not only can events be read from the queue, but the user can also push their own events onto it\&. \fBevent\fR is a pointer to the event structure you wish to push onto the queue\&.
.PP
.RS
\fBNote:  
.PP
Pushing device input events onto the queue doesn\&'t modify the state of the device within SDL\&.
.RE
.SH "RETURN VALUE"
.PP
Returns \fB0\fR on success or \fB-1\fR if the event couldn\&'t be pushed\&.
.SH "EXAMPLES"
.PP
See \fI\fBSDL_Event\fR\fR\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_PollEvent\fP\fR, \fI\fBSDL_PeepEvents\fP\fR, \fI\fBSDL_Event\fR\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59