Mercurial > sdl-ios-xcode
view docs/html/sdlquit.html @ 4085:51486c979189 SDL-1.2
> Hi Ryan,
> I checked the list you linked to, but did not see any reference to whether
> the Win32 window centering bug was fixed... Has that been addressed at all?
> I refer to the bug where, unless one has globally set the
> SDL_WINDOW_CENTERED variable in the OS, only the 1st window that is created
> will be centered. Subsequent calls to SetVideoMode will create a window tha
t
> shares the same upper-left corner location.
I'm working on that now, thanks for reporting it. What I'm doing is if the
width and height are the same, I'm leaving the window position alone, but if
they're different they will respect the positioning environment variables.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 20 Jul 2007 03:25:40 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_Quit</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="General" HREF="general.html"><LINK REL="PREVIOUS" TITLE="SDL_QuitSubSystem" HREF="sdlquitsubsystem.html"><LINK REL="NEXT" TITLE="SDL_WasInit" HREF="sdlwasinit.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlquitsubsystem.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlwasinit.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLQUIT" ></A >SDL_Quit</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN585" ></A ><H2 >Name</H2 >SDL_Quit -- Shut down SDL</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN588" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN589" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >void <B CLASS="FSFUNC" >SDL_Quit</B ></CODE >(void);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN595" ></A ><H2 >Description</H2 ><P ><TT CLASS="FUNCTION" >SDL_Quit</TT > shuts down all SDL subsystems and frees the resources allocated to them. This should always be called before you exit. For the sake of simplicity you can set <TT CLASS="FUNCTION" >SDL_Quit</TT > as your <TT CLASS="FUNCTION" >atexit</TT > call, like: <PRE CLASS="PROGRAMLISTING" >SDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO); atexit(SDL_Quit); . .</PRE ></P ><DIV CLASS="NOTE" ><BLOCKQUOTE CLASS="NOTE" ><P ><B >Note: </B >While using <TT CLASS="FUNCTION" >atexit</TT > maybe be fine for small programs, more advanced users should shut down SDL in their own cleanup code. Plus, using <TT CLASS="FUNCTION" >atexit</TT > in a library is a sure way to crash dynamically loaded code</P ></BLOCKQUOTE ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN606" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlquitsubsystem.html" ><TT CLASS="FUNCTION" >SDL_QuitSubsystem</TT ></A >, <A HREF="sdlinit.html" ><TT CLASS="FUNCTION" >SDL_Init</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlquitsubsystem.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlwasinit.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_QuitSubSystem</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="general.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_WasInit</TD ></TR ></TABLE ></DIV ></BODY ></HTML >