Mercurial > sdl-ios-xcode
view docs/html/sdlcreatecursor.html @ 4085:51486c979189 SDL-1.2
> Hi Ryan,
> I checked the list you linked to, but did not see any reference to whether
> the Win32 window centering bug was fixed... Has that been addressed at all?
> I refer to the bug where, unless one has globally set the
> SDL_WINDOW_CENTERED variable in the OS, only the 1st window that is created
> will be centered. Subsequent calls to SetVideoMode will create a window tha
t
> shares the same upper-left corner location.
I'm working on that now, thanks for reporting it. What I'm doing is if the
width and height are the same, I'm leaving the window position alone, but if
they're different they will respect the positioning environment variables.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 20 Jul 2007 03:25:40 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_CreateCursor</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Video" HREF="video.html"><LINK REL="PREVIOUS" TITLE="SDL_WarpMouse" HREF="sdlwarpmouse.html"><LINK REL="NEXT" TITLE="SDL_FreeCursor" HREF="sdlfreecursor.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlwarpmouse.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlfreecursor.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLCREATECURSOR" ></A >SDL_CreateCursor</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN2487" ></A ><H2 >Name</H2 >SDL_CreateCursor -- Creates a new mouse cursor.</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN2490" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN2491" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >SDL_Cursor *<B CLASS="FSFUNC" >SDL_CreateCursor</B ></CODE >(Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2497" ></A ><H2 >Description</H2 ><P >Create a cursor using the specified <TT CLASS="PARAMETER" ><I >data</I ></TT > and <TT CLASS="PARAMETER" ><I >mask</I ></TT > (in MSB format). The cursor width must be a multiple of 8 bits.</P ><P >The cursor is created in black and white according to the following: <DIV CLASS="INFORMALTABLE" ><A NAME="AEN2503" ></A ><P ></P ><TABLE BORDER="1" CLASS="CALSTABLE" ><THEAD ><TR ><TH ALIGN="LEFT" VALIGN="TOP" >Data / Mask</TH ><TH ALIGN="LEFT" VALIGN="TOP" >Resulting pixel on screen</TH ></TR ></THEAD ><TBODY ><TR ><TD ALIGN="LEFT" VALIGN="TOP" >0 / 1</TD ><TD ALIGN="LEFT" VALIGN="TOP" >White</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" >1 / 1</TD ><TD ALIGN="LEFT" VALIGN="TOP" >Black</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" >0 / 0</TD ><TD ALIGN="LEFT" VALIGN="TOP" >Transparent</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" >1 / 0</TD ><TD ALIGN="LEFT" VALIGN="TOP" >Inverted color if possible, black if not.</TD ></TR ></TBODY ></TABLE ><P ></P ></DIV ></P ><P >Cursors created with this function must be freed with <A HREF="sdlfreecursor.html" >SDL_FreeCursor</A >.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2524" ></A ><H2 >Example</H2 ><PRE CLASS="PROGRAMLISTING" >/* Stolen from the mailing list */ /* Creates a new mouse cursor from an XPM */ /* XPM */ static const char *arrow[] = { /* width height num_colors chars_per_pixel */ " 32 32 3 1", /* colors */ "X c #000000", ". c #ffffff", " c None", /* pixels */ "X ", "XX ", "X.X ", "X..X ", "X...X ", "X....X ", "X.....X ", "X......X ", "X.......X ", "X........X ", "X.....XXXXX ", "X..X..X ", "X.X X..X ", "XX X..X ", "X X..X ", " X..X ", " X..X ", " X..X ", " XX ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", "0,0" }; static SDL_Cursor *init_system_cursor(const char *image[]) { int i, row, col; Uint8 data[4*32]; Uint8 mask[4*32]; int hot_x, hot_y; i = -1; for ( row=0; row<32; ++row ) { for ( col=0; col<32; ++col ) { if ( col % 8 ) { data[i] <<= 1; mask[i] <<= 1; } else { ++i; data[i] = mask[i] = 0; } switch (image[4+row][col]) { case 'X': data[i] |= 0x01; mask[i] |= 0x01; break; case '.': mask[i] |= 0x01; break; case ' ': break; } } } sscanf(image[4+row], "%d,%d", &hot_x, &hot_y); return SDL_CreateCursor(data, mask, 32, 32, hot_x, hot_y); }</PRE ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2527" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlfreecursor.html" ><TT CLASS="FUNCTION" >SDL_FreeCursor</TT ></A >, <A HREF="sdlsetcursor.html" ><TT CLASS="FUNCTION" >SDL_SetCursor</TT ></A >, <A HREF="sdlshowcursor.html" ><TT CLASS="FUNCTION" >SDL_ShowCursor</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlwarpmouse.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlfreecursor.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_WarpMouse</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="video.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_FreeCursor</TD ></TR ></TABLE ></DIV ></BODY ></HTML >