Mercurial > sdl-ios-xcode
view src/video/nanox/SDL_nxmodes.c @ 1643:51038e80ae59
More general fix for bug #189
The clipping is done at a higher level, and the low level functions are
passed clipped rectangles. Drivers which don't support source clipping
have not been changed, so the image will be squished instead of clipped,
but at least they will no longer crash when the destination rect was out
of bounds.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 17 Apr 2006 06:47:23 +0000 |
parents | d910939febfa |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga Copyright (C) 2001 Hsieh-Fu Tsai This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org Hsieh-Fu Tsai clare@setabox.com */ #include "SDL_config.h" #include "SDL_stdinc.h" #include "SDL_nxmodes_c.h" SDL_Rect ** NX_ListModes (_THIS, SDL_PixelFormat * format, Uint32 flags) { if (flags & SDL_FULLSCREEN) return SDL_modelist ; if (SDL_Visual.bpp == format -> BitsPerPixel) { return ((SDL_Rect **) -1) ; } else { return ((SDL_Rect **) 0) ; } } void NX_FreeVideoModes (_THIS) { int i ; if (SDL_modelist) { for (i = 0; SDL_modelist [i]; ++ i) { SDL_free (SDL_modelist [i]) ; } SDL_free (SDL_modelist) ; SDL_modelist = NULL; } } int NX_EnterFullScreen (_THIS) { if (! currently_fullscreen) { GR_SCREEN_INFO si ; GrGetScreenInfo (& si) ; GrResizeWindow (FSwindow, si.cols, si.rows) ; GrUnmapWindow (SDL_Window) ; GrMapWindow (FSwindow) ; GrRaiseWindow (FSwindow) ; GrSetFocus (FSwindow) ; currently_fullscreen = 1 ; } return 1 ; } int NX_LeaveFullScreen (_THIS) { if (currently_fullscreen) { GrUnmapWindow (FSwindow) ; GrMapWindow (SDL_Window) ; GrRaiseWindow (SDL_Window) ; GrSetFocus (SDL_Window) ; currently_fullscreen = 0 ; } return 0 ; }