Mercurial > sdl-ios-xcode
view src/video/fbcon/SDL_fbmatrox.c @ 1643:51038e80ae59
More general fix for bug #189
The clipping is done at a higher level, and the low level functions are
passed clipped rectangles. Drivers which don't support source clipping
have not been changed, so the image will be squished instead of clipped,
but at least they will no longer crash when the destination rect was out
of bounds.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 17 Apr 2006 06:47:23 +0000 |
parents | d910939febfa |
children | 14717b52abc0 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_video.h" #include "../SDL_blit.h" #include "SDL_fbmatrox.h" #include "matrox_mmio.h" /* Wait for vertical retrace - taken from the XFree86 Matrox driver */ static void WaitVBL(_THIS) { int count; /* find start of retrace */ mga_waitidle(); while ( (mga_in8(0x1FDA) & 0x08) ) ; while ( !(mga_in8(0x1FDA) & 0x08) ) ; /* wait until we're past the start */ count = mga_in32(0x1E20) + 2; while ( mga_in32(0x1E20) < count ) ; } static void WaitIdle(_THIS) { mga_waitidle(); } /* Sets video mem colorkey and accelerated blit function */ static int SetHWColorKey(_THIS, SDL_Surface *surface, Uint32 key) { return(0); } /* Sets per surface hardware alpha value */ #if 0 static int SetHWAlpha(_THIS, SDL_Surface *surface, Uint8 value) { return(0); } #endif static int FillHWRect(_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color) { int dstX, dstY; Uint32 fxbndry; Uint32 ydstlen; Uint32 fillop; /* Don't blit to the display surface when switched away */ if ( dst == this->screen ) { SDL_mutexP(hw_lock); } switch (dst->format->BytesPerPixel) { case 1: color |= (color<<8); case 2: color |= (color<<16); break; } /* Set up the X/Y base coordinates */ FB_dst_to_xy(this, dst, &dstX, &dstY); /* Adjust for the current rectangle */ dstX += rect->x; dstY += rect->y; /* Set up the X boundaries */ fxbndry = (dstX | ((dstX+rect->w) << 16)); /* Set up the Y boundaries */ ydstlen = (rect->h | (dstY << 16)); /* Set up for color fill operation */ fillop = MGADWG_TRAP | MGADWG_SOLID | MGADWG_ARZERO | MGADWG_SGNZERO | MGADWG_SHIFTZERO; /* Execute the operations! */ mga_wait(5); mga_out32(MGAREG_DWGCTL, fillop | MGADWG_REPLACE); mga_out32(MGAREG_FCOL, color); mga_out32(MGAREG_FXBNDRY, fxbndry); mga_out32(MGAREG_YDSTLEN + MGAREG_EXEC, ydstlen); FB_AddBusySurface(dst); if ( dst == this->screen ) { SDL_mutexV(hw_lock); } return(0); } static int HWAccelBlit(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect) { SDL_VideoDevice *this = current_video; int pitch, w, h; int srcX, srcY; int dstX, dstY; Uint32 sign; Uint32 start, stop; int skip; Uint32 blitop; /* FIXME: For now, only blit to display surface */ if ( dst->pitch != SDL_VideoSurface->pitch ) { return(src->map->sw_blit(src, srcrect, dst, dstrect)); } /* Don't blit to the display surface when switched away */ if ( dst == this->screen ) { SDL_mutexP(hw_lock); } /* Calculate source and destination base coordinates (in pixels) */ w = dstrect->w; h = dstrect->h; FB_dst_to_xy(this, src, &srcX, &srcY); FB_dst_to_xy(this, dst, &dstX, &dstY); /* Adjust for the current blit rectangles */ srcX += srcrect->x; srcY += srcrect->y; dstX += dstrect->x; dstY += dstrect->y; pitch = dst->pitch/dst->format->BytesPerPixel; /* Set up the blit direction (sign) flags */ sign = 0; if ( srcX < dstX ) { sign |= 1; } if ( srcY < dstY ) { sign |= 4; srcY += (h - 1); dstY += (h - 1); } /* Set up the blit source row start, end, and skip (in pixels) */ stop = start = (srcY * pitch) + srcX; if ( srcX < dstX ) { start += (w - 1); } else { stop += (w - 1); } if ( srcY < dstY ) { skip = -pitch; } else { skip = pitch; } /* Set up the blit operation */ if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) { Uint32 colorkey; blitop = MGADWG_BFCOL | MGADWG_BITBLT | MGADWG_SHIFTZERO | MGADWG_RSTR | (0x0C << 16) | MGADWG_TRANSC; colorkey = src->format->colorkey; switch (dst->format->BytesPerPixel) { case 1: colorkey |= (colorkey<<8); case 2: colorkey |= (colorkey<<16); break; } mga_wait(2); mga_out32(MGAREG_FCOL, colorkey); mga_out32(MGAREG_BCOL, 0xFFFFFFFF); } else { blitop = MGADWG_BFCOL | MGADWG_BITBLT | MGADWG_SHIFTZERO | MGADWG_RSTR | (0x0C << 16); } mga_wait(7); mga_out32(MGAREG_SGN, sign); mga_out32(MGAREG_AR3, start); mga_out32(MGAREG_AR0, stop); mga_out32(MGAREG_AR5, skip); mga_out32(MGAREG_FXBNDRY, (dstX | ((dstX + w-1) << 16))); mga_out32(MGAREG_YDSTLEN, (dstY << 16) | h); mga_out32(MGAREG_DWGCTL + MGAREG_EXEC, blitop); FB_AddBusySurface(src); FB_AddBusySurface(dst); if ( dst == this->screen ) { SDL_mutexV(hw_lock); } return(0); } static int CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst) { int accelerated; /* Set initial acceleration on */ src->flags |= SDL_HWACCEL; /* Set the surface attributes */ if ( (src->flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { if ( ! this->info.blit_hw_A ) { src->flags &= ~SDL_HWACCEL; } } if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) { if ( ! this->info.blit_hw_CC ) { src->flags &= ~SDL_HWACCEL; } } /* Check to see if final surface blit is accelerated */ accelerated = !!(src->flags & SDL_HWACCEL); if ( accelerated ) { src->map->hw_blit = HWAccelBlit; } return(accelerated); } void FB_MatroxAccel(_THIS, __u32 card) { /* We have hardware accelerated surface functions */ this->CheckHWBlit = CheckHWBlit; wait_vbl = WaitVBL; wait_idle = WaitIdle; /* The Matrox has an accelerated color fill */ this->info.blit_fill = 1; this->FillHWRect = FillHWRect; /* The Matrox has accelerated normal and colorkey blits. */ this->info.blit_hw = 1; /* The Millenium I appears to do the colorkey test a word at a time, and the transparency is intverted. (?) */ if ( card != FB_ACCEL_MATROX_MGA2064W ) { this->info.blit_hw_CC = 1; this->SetHWColorKey = SetHWColorKey; } #if 0 /* Not yet implemented? */ /* The Matrox G200/G400 has an accelerated alpha blit */ if ( (card == FB_ACCEL_MATROX_MGAG200) || (card == FB_ACCEL_MATROX_MGAG400) ) { this->info.blit_hw_A = 1; this->SetHWAlpha = SetHWAlpha; } #endif }