Mercurial > sdl-ios-xcode
view src/video/cybergfx/SDL_cgximage.c @ 1643:51038e80ae59
More general fix for bug #189
The clipping is done at a higher level, and the low level functions are
passed clipped rectangles. Drivers which don't support source clipping
have not been changed, so the image will be squished instead of clipped,
but at least they will no longer crash when the destination rect was out
of bounds.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 17 Apr 2006 06:47:23 +0000 |
parents | d910939febfa |
children | e49147870aac c121d94672cb |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_endian.h" #include "SDL_cgximage_c.h" #ifdef HAVE_KSTAT #include <kstat.h> #endif #ifdef USE_CGX_WRITELUTPIXEL #if defined(__SASC) || defined(__PPC__) #define WLUT WriteLUTPixelArray #else void WLUT(APTR a,UWORD b,UWORD c,UWORD d,struct RastPort *e,APTR f,UWORD g,UWORD h,UWORD i,UWORD l,UBYTE m) { WriteLUTPixelArray(a,b,c,d,e,f,g,h,i,l,m); } #endif #endif /* Various screen update functions available */ static void CGX_NormalUpdate(_THIS, int numrects, SDL_Rect *rects); static void CGX_FakeUpdate(_THIS, int numrects, SDL_Rect *rects); BOOL SafeDisp=TRUE,SafeChange=TRUE; struct MsgPort *safeport=NULL,*dispport=NULL; ULONG safe_sigbit,disp_sigbit; int use_picasso96=1; int CGX_SetupImage(_THIS, SDL_Surface *screen) { SDL_Ximage=NULL; if(screen->flags&SDL_HWSURFACE) { ULONG pitch; if(!screen->hwdata) { if(!(screen->hwdata=SDL_malloc(sizeof(struct private_hwdata)))) return -1; D(bug("Creating system accel struct\n")); } screen->hwdata->lock=NULL; screen->hwdata->allocated=0; screen->hwdata->mask=NULL; screen->hwdata->bmap=SDL_RastPort->BitMap; screen->hwdata->videodata=this; if(!(screen->hwdata->lock=LockBitMapTags(screen->hwdata->bmap, LBMI_BASEADDRESS,(ULONG)&screen->pixels, LBMI_BYTESPERROW,(ULONG)&pitch,TAG_DONE))) { SDL_free(screen->hwdata); screen->hwdata=NULL; return -1; } else { UnLockBitMap(screen->hwdata->lock); screen->hwdata->lock=NULL; } screen->pitch=pitch; this->UpdateRects = CGX_FakeUpdate; D(bug("Accel video image configured (%lx, pitch %ld).\n",screen->pixels,screen->pitch)); return 0; } screen->pixels = SDL_malloc(screen->h*screen->pitch); if ( screen->pixels == NULL ) { SDL_OutOfMemory(); return(-1); } SDL_Ximage=screen->pixels; if ( SDL_Ximage == NULL ) { SDL_SetError("Couldn't create XImage"); return(-1); } this->UpdateRects = CGX_NormalUpdate; return(0); } void CGX_DestroyImage(_THIS, SDL_Surface *screen) { if ( SDL_Ximage ) { SDL_free(SDL_Ximage); SDL_Ximage = NULL; } if ( screen ) { screen->pixels = NULL; if(screen->hwdata) { SDL_free(screen->hwdata); screen->hwdata=NULL; } } } /* This is a hack to see whether this system has more than 1 CPU */ static int num_CPU(void) { return 1; } int CGX_ResizeImage(_THIS, SDL_Surface *screen, Uint32 flags) { int retval; D(bug("Calling ResizeImage()\n")); CGX_DestroyImage(this, screen); if ( flags & SDL_OPENGL ) { /* No image when using GL */ retval = 0; } else { retval = CGX_SetupImage(this, screen); /* We support asynchronous blitting on the display */ if ( flags & SDL_ASYNCBLIT ) { if ( num_CPU() > 1 ) { screen->flags |= SDL_ASYNCBLIT; } } } return(retval); } int CGX_AllocHWSurface(_THIS, SDL_Surface *surface) { D(bug("Alloc HW surface...%ld x %ld x %ld!\n",surface->w,surface->h,this->hidden->depth)); if(surface==SDL_VideoSurface) { D(bug("Allocation skipped, it's system one!\n")); return 0; } if(!surface->hwdata) { if(!(surface->hwdata=SDL_malloc(sizeof(struct private_hwdata)))) return -1; } surface->hwdata->mask=NULL; surface->hwdata->lock=NULL; surface->hwdata->videodata=this; surface->hwdata->allocated=0; if(surface->hwdata->bmap=AllocBitMap(surface->w,surface->h,this->hidden->depth,BMF_MINPLANES,SDL_Display->RastPort.BitMap)) { surface->hwdata->allocated=1; surface->flags|=SDL_HWSURFACE; D(bug("...OK\n")); return 0; } else { SDL_free(surface->hwdata); surface->hwdata=NULL; } return(-1); } void CGX_FreeHWSurface(_THIS, SDL_Surface *surface) { if(surface && surface!=SDL_VideoSurface && surface->hwdata) { D(bug("Free hw surface.\n")); if(surface->hwdata->mask) SDL_free(surface->hwdata->mask); if(surface->hwdata->bmap&&surface->hwdata->allocated) FreeBitMap(surface->hwdata->bmap); SDL_free(surface->hwdata); surface->hwdata=NULL; surface->pixels=NULL; D(bug("end of free hw surface\n")); } return; } int CGX_LockHWSurface(_THIS, SDL_Surface *surface) { if (surface->hwdata) { // D(bug("Locking a bitmap...\n")); if(!surface->hwdata->lock) { Uint32 pitch; if(!(surface->hwdata->lock=LockBitMapTags(surface->hwdata->bmap, LBMI_BASEADDRESS,(ULONG)&surface->pixels, LBMI_BYTESPERROW,(ULONG)&pitch,TAG_DONE))) return -1; // surface->pitch e' a 16bit! surface->pitch=pitch; if(!currently_fullscreen&&surface==SDL_VideoSurface) surface->pixels=((char *)surface->pixels)+(surface->pitch*(SDL_Window->BorderTop+SDL_Window->TopEdge)+ surface->format->BytesPerPixel*(SDL_Window->BorderLeft+SDL_Window->LeftEdge)); } D(else bug("Already locked!!!\n")); } return(0); } void CGX_UnlockHWSurface(_THIS, SDL_Surface *surface) { if(surface->hwdata && surface->hwdata->lock) { UnLockBitMap(surface->hwdata->lock); surface->hwdata->lock=NULL; // surface->pixels=NULL; } } int CGX_FlipHWSurface(_THIS, SDL_Surface *surface) { static int current=0; if(this->hidden->dbuffer) { if(!SafeChange) { Wait(disp_sigbit); // Non faccio nulla, vuoto solo la porta while(GetMsg(dispport)!=NULL) ; SafeChange=TRUE; } if(ChangeScreenBuffer(SDL_Display,this->hidden->SB[current^1])) { surface->hwdata->bmap=SDL_RastPort->BitMap=this->hidden->SB[current]->sb_BitMap; SafeChange=FALSE; SafeDisp=FALSE; current^=1; } if(!SafeDisp) { Wait(safe_sigbit); while(GetMsg(safeport)!=NULL) ; SafeDisp=TRUE; } } return(0); } /* Byte-swap the pixels in the display image */ static void CGX_SwapAllPixels(SDL_Surface *screen) { int x, y; switch (screen->format->BytesPerPixel) { case 2: { Uint16 *spot; for ( y=0; y<screen->h; ++y ) { spot = (Uint16 *) ((Uint8 *)screen->pixels + y * screen->pitch); for ( x=0; x<screen->w; ++x, ++spot ) { *spot = SDL_Swap16(*spot); } } } break; case 4: { Uint32 *spot; for ( y=0; y<screen->h; ++y ) { spot = (Uint32 *) ((Uint8 *)screen->pixels + y * screen->pitch); for ( x=0; x<screen->w; ++x, ++spot ) { *spot = SDL_Swap32(*spot); } } } break; default: /* should never get here */ break; } } static void CGX_SwapPixels(SDL_Surface *screen, int numrects, SDL_Rect *rects) { int i; int x, minx, maxx; int y, miny, maxy; switch (screen->format->BytesPerPixel) { case 2: { Uint16 *spot; for ( i=0; i<numrects; ++i ) { minx = rects[i].x; maxx = rects[i].x+rects[i].w; miny = rects[i].y; maxy = rects[i].y+rects[i].h; for ( y=miny; y<maxy; ++y ) { spot = (Uint16 *) ((Uint8 *)screen->pixels + y * screen->pitch + minx * 2); for ( x=minx; x<maxx; ++x, ++spot ) { *spot = SDL_Swap16(*spot); } } } } break; case 4: { Uint32 *spot; for ( i=0; i<numrects; ++i ) { minx = rects[i].x; maxx = rects[i].x+rects[i].w; miny = rects[i].y; maxy = rects[i].y+rects[i].h; for ( y=miny; y<maxy; ++y ) { spot = (Uint32 *) ((Uint8 *)screen->pixels + y * screen->pitch + minx * 4); for ( x=minx; x<maxx; ++x, ++spot ) { *spot = SDL_Swap32(*spot); } } } } break; default: /* should never get here */ break; } } #ifdef __SASC #define USE_WPA WritePixelArray #else void USE_WPA(char *a,int b,int c,int d, struct RastPort *e,int f,int g, int h, int i, Uint32 l) { WritePixelArray(a,b,c,d,e,f,g,h,i,l); } #endif static void CGX_FakeUpdate(_THIS, int numrects, SDL_Rect *rects) { } static void CGX_NormalUpdate(_THIS, int numrects, SDL_Rect *rects) { int i,format,customroutine=0; #ifndef USE_CGX_WRITELUTPIXEL int bpp; #endif if(this->hidden->same_format && !use_picasso96) { format=RECTFMT_RAW; } else switch(this->screen->format->BytesPerPixel) { case 4: format=RECTFMT_RGBA; break; case 3: format=RECTFMT_RGB; break; case 2: customroutine=1; break; case 1: // D(bug("soft depth: 8 hardbpp: %ld\n",this->hidden->depth)); if(this->hidden->depth>8) { #ifndef USE_CGX_WRITELUTPIXEL if(this->hidden->depth>32) customroutine=4; else if(this->hidden->depth>16) { bpp=this->hidden->BytesPerPixel; // That one is the only one that needs bpp customroutine=2; // The slow one! } else customroutine=3; #else customroutine=2; #endif // format=RECTFMT_LUT8; Vecchia funzione x usare la WritePixelArray. } else customroutine=1; break; default: D(bug("Unable to blit this surface!\n")); return; } /* Check for endian-swapped X server, swap if necessary (VERY slow!) */ if ( swap_pixels && ((this->screen->format->BytesPerPixel%2) == 0) ) { D(bug("Software Swapping! SLOOOW!\n")); CGX_SwapPixels(this->screen, numrects, rects); for ( i=0; i<numrects; ++i ) { if ( ! rects[i].w ) { /* Clipped? */ continue; } USE_WPA(this->screen->pixels,rects[i].x, rects[i].y,this->screen->pitch, SDL_RastPort,SDL_Window->BorderLeft+rects[i].x,SDL_Window->BorderTop+rects[i].y, rects[i].w,rects[i].h,format); } CGX_SwapPixels(this->screen, numrects, rects); } else if (customroutine==2) { #ifdef USE_CGX_WRITELUTPIXEL for ( i=0; i<numrects; ++i ) { if ( ! rects[i].w ) { /* Clipped? */ continue; } WLUT(this->screen->pixels,rects[i].x, rects[i].y,this->screen->pitch, SDL_RastPort,SDL_XPixels,SDL_Window->BorderLeft+rects[i].x,SDL_Window->BorderTop+rects[i].y, rects[i].w,rects[i].h,CTABFMT_XRGB8); } #else unsigned char *bm_address; Uint32 destpitch; APTR handle; if(handle=LockBitMapTags(SDL_RastPort->BitMap,LBMI_BASEADDRESS,&bm_address, LBMI_BYTESPERROW,&destpitch,TAG_DONE)) { int srcwidth; unsigned char *destbase; register int j,k,t; register unsigned char *mask,*dst; register unsigned char *src,*dest; // Aggiungo il bordo della finestra se sono fullscreen. if(currently_fullscreen) destbase=bm_address; else destbase=bm_address+(SDL_Window->TopEdge+SDL_Window->BorderTop)*destpitch+(SDL_Window->BorderLeft+SDL_Window->LeftEdge)*this->hidden->BytesPerPixel; for ( i=0; i<numrects; ++i ) { srcwidth=rects[i].w; if ( !srcwidth ) { /* Clipped? */ continue; } dest=destbase+rects[i].x*this->hidden->BytesPerPixel; dest+=(rects[i].y*destpitch); src=((char *)(this->screen->pixels))+rects[i].x; src+=(rects[i].y*this->screen->pitch); for(j=rects[i].h;j;--j) { dst=dest; // SLOW routine, used for 8->24 bit mapping for(k=0;k<srcwidth;k++) { mask=(unsigned char *)(&SDL_XPixels[src[k]]); for(t=0;t<bpp;t++) { dst[t]=mask[t]; } dst+=bpp; } src+=this->screen->pitch; dest+=destpitch; } } UnLockBitMap(handle); } } else if (customroutine==3) { unsigned char *bm_address; Uint32 destpitch; APTR handle; if(handle=LockBitMapTags(SDL_RastPort->BitMap,LBMI_BASEADDRESS,&bm_address, LBMI_BYTESPERROW,&destpitch,TAG_DONE)) { int srcwidth; unsigned char *destbase; register int j,k; register unsigned char *src,*dest; register Uint16 *destl,*srcl; if(currently_fullscreen) destbase=bm_address; else destbase=bm_address+(SDL_Window->TopEdge+SDL_Window->BorderTop)*destpitch+(SDL_Window->BorderLeft+SDL_Window->LeftEdge)*this->hidden->BytesPerPixel; for ( i=0; i<numrects; ++i ) { srcwidth=rects[i].w; if ( !srcwidth ) { /* Clipped? */ continue; } dest=destbase+rects[i].x*this->hidden->BytesPerPixel; dest+=(rects[i].y*destpitch); src=((char *)(this->screen->pixels))+rects[i].x; src+=(rects[i].y*this->screen->pitch); // This is the fast, well not too slow, remapping code for 16bit displays for(j=rects[i].h;j;--j) { destl=(Uint16 *)dest; for(k=0;k<srcwidth;k++) { srcl=(Uint16 *)&SDL_XPixels[src[k]]; *destl=*srcl; destl++; } src+=this->screen->pitch; dest+=destpitch; } } UnLockBitMap(handle); } } else if (customroutine==4) { unsigned char *bm_address; Uint32 destpitch; APTR handle; if(handle=LockBitMapTags(SDL_RastPort->BitMap,LBMI_BASEADDRESS,&bm_address, LBMI_BYTESPERROW,&destpitch,TAG_DONE)) { int srcwidth; unsigned char *destbase; register int j,k; register unsigned char *src,*dest; register Uint32 *destl,*srcl; if(currently_fullscreen) destbase=bm_address; else destbase=bm_address+(SDL_Window->TopEdge+SDL_Window->BorderTop)*destpitch+(SDL_Window->BorderLeft+SDL_Window->LeftEdge)*this->hidden->BytesPerPixel; for ( i=0; i<numrects; ++i ) { srcwidth=rects[i].w; if ( !srcwidth ) { /* Clipped? */ continue; } dest=destbase+rects[i].x*this->hidden->BytesPerPixel; dest+=(rects[i].y*destpitch); src=((char *)(this->screen->pixels))+rects[i].x; src+=(rects[i].y*this->screen->pitch); // This is the fast, well not too slow, remapping code for 32bit displays for(j=rects[i].h;j;--j) { destl=(Uint32 *)dest; for(k=0;k<srcwidth;k++) { srcl=(Uint32 *)&SDL_XPixels[src[k]]; *destl=*srcl; destl++; } src+=this->screen->pitch; dest+=destpitch; } } UnLockBitMap(handle); } #endif } else if(customroutine) { unsigned char *bm_address; Uint32 destpitch; APTR handle; // D(bug("Using customroutine!\n")); if(handle=LockBitMapTags(SDL_RastPort->BitMap,LBMI_BASEADDRESS,(ULONG)&bm_address, LBMI_BYTESPERROW,(ULONG)&destpitch,TAG_DONE)) { unsigned char *destbase; register int j,srcwidth; register unsigned char *src,*dest; // Aggiungo il bordo della finestra se sono fullscreen. if(currently_fullscreen) destbase=bm_address; else destbase=bm_address+(SDL_Window->TopEdge+SDL_Window->BorderTop)*destpitch+(SDL_Window->BorderLeft+SDL_Window->LeftEdge)*this->screen->format->BytesPerPixel; for ( i=0; i<numrects; ++i ) { srcwidth=rects[i].w; if ( !srcwidth ) { /* Clipped? */ continue; } dest=destbase+rects[i].x*this->screen->format->BytesPerPixel; dest+=(rects[i].y*destpitch); src=((char *)(this->screen->pixels))+rects[i].x*this->screen->format->BytesPerPixel; src+=(rects[i].y*this->screen->pitch); srcwidth*=this->screen->format->BytesPerPixel; // D(bug("Rects: %ld,%ld %ld,%ld Src:%lx Dest:%lx\n",rects[i].x,rects[i].y,rects[i].w,rects[i].h,src,dest)); for(j=rects[i].h;j;--j) { SDL_memcpy(dest,src,srcwidth); src+=this->screen->pitch; dest+=destpitch; } } UnLockBitMap(handle); // D(bug("Rectblit addr: %lx pitch: %ld rects:%ld srcptr: %lx srcpitch: %ld\n",bm_address,destpitch,numrects,this->screen->pixels,this->screen->pitch)); } } else { for ( i=0; i<numrects; ++i ) { if ( ! rects[i].w ) { /* Clipped? */ continue; } USE_WPA(this->screen->pixels,rects[i].x, rects[i].y,this->screen->pitch, SDL_RastPort,SDL_Window->BorderLeft+rects[i].x,SDL_Window->BorderTop+rects[i].y, rects[i].w,rects[i].h,format); } } } void CGX_RefreshDisplay(_THIS) { int format,customroutine=0; #ifndef USE_CGX_WRITELUTPIXEL int bpp; #endif /* Don't refresh a display that doesn't have an image (like GL) */ if ( ! SDL_Ximage ) { return; } if(this->hidden->same_format && !use_picasso96) { format=RECTFMT_RAW; } else switch(this->screen->format->BytesPerPixel) { case 4: format=RECTFMT_RGBA; break; case 3: format=RECTFMT_RGB; break; case 2: customroutine=1; break; case 1: // D(bug("soft depth: 8 hardbpp: %ld\n",this->hidden->depth)); if(this->hidden->depth>8) { #ifndef USE_CGX_WRITELUTPIXEL if(this->hidden->depth>32) customroutine=4; else if(this->hidden->depth>16) { bpp=this->hidden->BytesPerPixel; // That one is the only one that needs bpp customroutine=2; // The slow one! } else customroutine=3; #else customroutine=2; #endif // format=RECTFMT_LUT8; } else customroutine=1; break; } /* Check for endian-swapped X server, swap if necessary */ if ( swap_pixels && ((this->screen->format->BytesPerPixel%2) == 0) ) { CGX_SwapAllPixels(this->screen); USE_WPA(this->screen->pixels,0,0,this->screen->pitch, SDL_RastPort,SDL_Window->BorderLeft,SDL_Window->BorderTop, this->screen->w,this->screen->h,format); CGX_SwapAllPixels(this->screen); } else if (customroutine==2) { #ifdef USE_CGX_WRITELUTPIXEL WLUT(this->screen->pixels,0,0,this->screen->pitch, SDL_RastPort,SDL_XPixels,SDL_Window->BorderLeft,SDL_Window->BorderTop, this->screen->w,this->screen->h,CTABFMT_XRGB8); #else unsigned char *bm_address; Uint32 destpitch; APTR handle; if(handle=LockBitMapTags(SDL_RastPort->BitMap,LBMI_BASEADDRESS,(ULONG)&bm_address, LBMI_BYTESPERROW,(ULONG)&destpitch,TAG_DONE)) { register int j,k,t; register unsigned char *mask,*dst; register unsigned char *src,*dest; // Aggiungo il bordo della finestra se sono fullscreen. if(!currently_fullscreen) dest=bm_address+(SDL_Window->TopEdge+SDL_Window->BorderTop)*destpitch+(SDL_Window->BorderLeft+SDL_Window->LeftEdge)*this->hidden->BytesPerPixel; else dest=bm_address; src=this->screen->pixels; for(j=this->screen->h;j;--j) { dst=dest; // SLOW routine, used for 8->24 bit mapping for(k=0;k<this->screen->w;k++) { mask=(unsigned char *)(&SDL_XPixels[src[k]]); for(t=0;t<bpp;t++) { dst[t]=mask[t]; } dst+=bpp; } src+=this->screen->pitch; dest+=destpitch; } UnLockBitMap(handle); } } else if (customroutine==3) { unsigned char *bm_address; Uint32 destpitch; APTR handle; if(handle=LockBitMapTags(SDL_RastPort->BitMap,LBMI_BASEADDRESS,(ULONG)&bm_address, LBMI_BYTESPERROW,(ULONG)&destpitch,TAG_DONE)) { register int j,k; register unsigned char *src,*dest; register Uint16 *destl,*srcl; if(!currently_fullscreen) dest=bm_address+(SDL_Window->TopEdge+SDL_Window->BorderTop)*destpitch+(SDL_Window->BorderLeft+SDL_Window->LeftEdge)*this->hidden->BytesPerPixel; else dest=bm_address; src=this->screen->pixels; // This is the fast, well not too slow, remapping code for 16bit displays for(j=this->screen->h;j;--j) { destl=(Uint16 *)dest; for(k=0;k<this->screen->w;k++) { srcl=(Uint16 *)&SDL_XPixels[src[k]]; *destl=*srcl; destl++; } src+=this->screen->pitch; dest+=destpitch; } UnLockBitMap(handle); } } else if (customroutine==4) { unsigned char *bm_address; Uint32 destpitch; APTR handle; if(handle=LockBitMapTags(SDL_RastPort->BitMap,LBMI_BASEADDRESS,(ULONG)&bm_address, LBMI_BYTESPERROW,(ULONG)&destpitch,TAG_DONE)) { register int j,k; register unsigned char *src,*dest; register Uint32 *destl,*srcl; if(!currently_fullscreen) dest=bm_address+(SDL_Window->TopEdge+SDL_Window->BorderTop)*destpitch+(SDL_Window->BorderLeft+SDL_Window->LeftEdge)*this->hidden->BytesPerPixel; else dest=bm_address; src=this->screen->pixels; // This is the fast, well not too slow, remapping code for 32bit displays for(j=this->screen->h;j;--j) { destl=(Uint32 *)dest; for(k=0;k<this->screen->w;k++) { srcl=(Uint32 *)&SDL_XPixels[src[k]]; *destl=*srcl; destl++; } src+=this->screen->pitch; dest+=destpitch; } UnLockBitMap(handle); } #endif } else if(customroutine) { unsigned char *bm_address; Uint32 destpitch; APTR handle; if(handle=LockBitMapTags(SDL_RastPort->BitMap, LBMI_BASEADDRESS,(ULONG)&bm_address, LBMI_BYTESPERROW,(ULONG)&destpitch,TAG_DONE)) { register int j; register unsigned char *src,*dest; if(!currently_fullscreen) dest=bm_address+(SDL_Window->TopEdge+SDL_Window->BorderTop)*destpitch+(SDL_Window->BorderLeft+SDL_Window->LeftEdge)*this->screen->format->BytesPerPixel; else dest=bm_address; src=this->screen->pixels; // D(bug("addr: %lx pitch: %ld src:%lx srcpitch: %ld\n",dest,destpitch,this->screen->pixels,this->screen->pitch)); if(this->screen->pitch==destpitch) { SDL_memcpy(dest,src,this->screen->pitch*this->screen->h); } else { for(j=this->screen->h;j;--j) { SDL_memcpy(dest,src,this->screen->pitch); src+=this->screen->pitch; dest+=destpitch; } } UnLockBitMap(handle); } } else { USE_WPA(this->screen->pixels,0,0,this->screen->pitch, SDL_RastPort,SDL_Window->BorderLeft,SDL_Window->BorderTop, this->screen->w,this->screen->h,format); } }