view src/video/cybergfx/SDL_cgximage.c @ 1643:51038e80ae59

More general fix for bug #189 The clipping is done at a higher level, and the low level functions are passed clipped rectangles. Drivers which don't support source clipping have not been changed, so the image will be squished instead of clipped, but at least they will no longer crash when the destination rect was out of bounds.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 17 Apr 2006 06:47:23 +0000
parents d910939febfa
children e49147870aac c121d94672cb
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_endian.h"
#include "SDL_cgximage_c.h"

#ifdef HAVE_KSTAT
#include <kstat.h>
#endif

#ifdef USE_CGX_WRITELUTPIXEL
#if defined(__SASC) || defined(__PPC__)
	#define WLUT WriteLUTPixelArray
#else
void WLUT(APTR a,UWORD b,UWORD c,UWORD d,struct RastPort *e,APTR f,UWORD g,UWORD h,UWORD i,UWORD l,UBYTE m)
{	WriteLUTPixelArray(a,b,c,d,e,f,g,h,i,l,m); }
#endif

#endif

/* Various screen update functions available */
static void CGX_NormalUpdate(_THIS, int numrects, SDL_Rect *rects);
static void CGX_FakeUpdate(_THIS, int numrects, SDL_Rect *rects);

BOOL SafeDisp=TRUE,SafeChange=TRUE;
struct MsgPort *safeport=NULL,*dispport=NULL;
ULONG safe_sigbit,disp_sigbit;
int use_picasso96=1;

int CGX_SetupImage(_THIS, SDL_Surface *screen)
{
	SDL_Ximage=NULL;

	if(screen->flags&SDL_HWSURFACE) {
		ULONG pitch;

		if(!screen->hwdata) {
			if(!(screen->hwdata=SDL_malloc(sizeof(struct private_hwdata))))
				return -1;

			D(bug("Creating system accel struct\n"));
		}
		screen->hwdata->lock=NULL;
		screen->hwdata->allocated=0;
		screen->hwdata->mask=NULL;
		screen->hwdata->bmap=SDL_RastPort->BitMap;
		screen->hwdata->videodata=this;

		if(!(screen->hwdata->lock=LockBitMapTags(screen->hwdata->bmap,
				LBMI_BASEADDRESS,(ULONG)&screen->pixels,
				LBMI_BYTESPERROW,(ULONG)&pitch,TAG_DONE))) {
			SDL_free(screen->hwdata);
			screen->hwdata=NULL;
			return -1;
		}
		else {
			UnLockBitMap(screen->hwdata->lock);
			screen->hwdata->lock=NULL;
		}

		screen->pitch=pitch;

		this->UpdateRects = CGX_FakeUpdate;

		D(bug("Accel video image configured (%lx, pitch %ld).\n",screen->pixels,screen->pitch));
		return 0;
	}

	screen->pixels = SDL_malloc(screen->h*screen->pitch);

	if ( screen->pixels == NULL ) {
		SDL_OutOfMemory();
		return(-1);
	}

	SDL_Ximage=screen->pixels;

	if ( SDL_Ximage == NULL ) {
		SDL_SetError("Couldn't create XImage");
		return(-1);
	}

	this->UpdateRects = CGX_NormalUpdate;

	return(0);
}

void CGX_DestroyImage(_THIS, SDL_Surface *screen)
{
	if ( SDL_Ximage ) {
		SDL_free(SDL_Ximage);
		SDL_Ximage = NULL;
	}
	if ( screen ) {
		screen->pixels = NULL;

		if(screen->hwdata) {
			SDL_free(screen->hwdata);
			screen->hwdata=NULL;
		}
	}
}

/* This is a hack to see whether this system has more than 1 CPU */
static int num_CPU(void)
{
	return 1;
}

int CGX_ResizeImage(_THIS, SDL_Surface *screen, Uint32 flags)
{
	int retval;

	D(bug("Calling ResizeImage()\n"));

	CGX_DestroyImage(this, screen);

	if ( flags & SDL_OPENGL ) {  /* No image when using GL */
        	retval = 0;
	} else {
		retval = CGX_SetupImage(this, screen);
		/* We support asynchronous blitting on the display */
		if ( flags & SDL_ASYNCBLIT ) {
			if ( num_CPU() > 1 ) {
				screen->flags |= SDL_ASYNCBLIT;
			}
		}
	}
	return(retval);
}

int CGX_AllocHWSurface(_THIS, SDL_Surface *surface)
{
	D(bug("Alloc HW surface...%ld x %ld x %ld!\n",surface->w,surface->h,this->hidden->depth));

	if(surface==SDL_VideoSurface)
	{
		D(bug("Allocation skipped, it's system one!\n"));
		return 0;
	}

	if(!surface->hwdata)
	{
		if(!(surface->hwdata=SDL_malloc(sizeof(struct private_hwdata))))
			return -1;
	}

	surface->hwdata->mask=NULL;
	surface->hwdata->lock=NULL;
	surface->hwdata->videodata=this;
	surface->hwdata->allocated=0;

	if(surface->hwdata->bmap=AllocBitMap(surface->w,surface->h,this->hidden->depth,BMF_MINPLANES,SDL_Display->RastPort.BitMap))
	{
		surface->hwdata->allocated=1;
		surface->flags|=SDL_HWSURFACE;
		D(bug("...OK\n"));
		return 0;
	}
	else
	{
		SDL_free(surface->hwdata);
		surface->hwdata=NULL;
	}

	return(-1);
}
void CGX_FreeHWSurface(_THIS, SDL_Surface *surface)
{
	if(surface && surface!=SDL_VideoSurface && surface->hwdata)
	{
		D(bug("Free hw surface.\n"));

		if(surface->hwdata->mask)
			SDL_free(surface->hwdata->mask);

		if(surface->hwdata->bmap&&surface->hwdata->allocated)
			FreeBitMap(surface->hwdata->bmap);

		SDL_free(surface->hwdata);
		surface->hwdata=NULL;
		surface->pixels=NULL;
		D(bug("end of free hw surface\n"));
	}
	return;
}

int CGX_LockHWSurface(_THIS, SDL_Surface *surface)
{
	if (surface->hwdata)
	{
//		D(bug("Locking a bitmap...\n"));
		if(!surface->hwdata->lock)
		{	
			Uint32 pitch;

			if(!(surface->hwdata->lock=LockBitMapTags(surface->hwdata->bmap,
					LBMI_BASEADDRESS,(ULONG)&surface->pixels,
					LBMI_BYTESPERROW,(ULONG)&pitch,TAG_DONE)))
				return -1;

// surface->pitch e' a 16bit!

			surface->pitch=pitch;

			if(!currently_fullscreen&&surface==SDL_VideoSurface)
				surface->pixels=((char *)surface->pixels)+(surface->pitch*(SDL_Window->BorderTop+SDL_Window->TopEdge)+
					surface->format->BytesPerPixel*(SDL_Window->BorderLeft+SDL_Window->LeftEdge));
		}
		D(else bug("Already locked!!!\n"));
	}
	return(0);
}

void CGX_UnlockHWSurface(_THIS, SDL_Surface *surface)
{
	if(surface->hwdata && surface->hwdata->lock)
	{
		UnLockBitMap(surface->hwdata->lock);
		surface->hwdata->lock=NULL;
//		surface->pixels=NULL;
	}
}

int CGX_FlipHWSurface(_THIS, SDL_Surface *surface)
{
	static int current=0;

	if(this->hidden->dbuffer)
	{
		if(!SafeChange)
		{
			Wait(disp_sigbit);
// Non faccio nulla, vuoto solo la porta
			while(GetMsg(dispport)!=NULL) 
				;
			SafeChange=TRUE;
		}

		if(ChangeScreenBuffer(SDL_Display,this->hidden->SB[current^1]))
		{
			surface->hwdata->bmap=SDL_RastPort->BitMap=this->hidden->SB[current]->sb_BitMap;
			SafeChange=FALSE;
			SafeDisp=FALSE;
			current^=1;
		}

		if(!SafeDisp)
		{
			Wait(safe_sigbit);
			while(GetMsg(safeport)!=NULL) 
				;
			SafeDisp=TRUE;
		}

	}
	return(0);
}

/* Byte-swap the pixels in the display image */
static void CGX_SwapAllPixels(SDL_Surface *screen)
{
	int x, y;

	switch (screen->format->BytesPerPixel) {
	    case 2: {
		Uint16 *spot;
		for ( y=0; y<screen->h; ++y ) {
			spot = (Uint16 *) ((Uint8 *)screen->pixels +
						y * screen->pitch);
			for ( x=0; x<screen->w; ++x, ++spot ) {
				*spot = SDL_Swap16(*spot);
			}
		}
	    }
	    break;

	    case 4: {
		Uint32 *spot;
		for ( y=0; y<screen->h; ++y ) {
			spot = (Uint32 *) ((Uint8 *)screen->pixels +
						y * screen->pitch);
			for ( x=0; x<screen->w; ++x, ++spot ) {
				*spot = SDL_Swap32(*spot);
			}
		}
	    }
	    break;

	    default:
		/* should never get here */
		break;
	}
}
static void CGX_SwapPixels(SDL_Surface *screen, int numrects, SDL_Rect *rects)
{
	int i;
	int x, minx, maxx;
	int y, miny, maxy;

	switch (screen->format->BytesPerPixel) {
	    case 2: {
		Uint16 *spot;
		for ( i=0; i<numrects; ++i ) {
			minx = rects[i].x;
			maxx = rects[i].x+rects[i].w;
			miny = rects[i].y;
			maxy = rects[i].y+rects[i].h;
			for ( y=miny; y<maxy; ++y ) {
				spot = (Uint16 *) ((Uint8 *)screen->pixels +
						y * screen->pitch + minx * 2);
				for ( x=minx; x<maxx; ++x, ++spot ) {
					*spot = SDL_Swap16(*spot);
				}
			}
		}
	    }
	    break;

	    case 4: {
		Uint32 *spot;
		for ( i=0; i<numrects; ++i ) {
			minx = rects[i].x;
			maxx = rects[i].x+rects[i].w;
			miny = rects[i].y;
			maxy = rects[i].y+rects[i].h;
			for ( y=miny; y<maxy; ++y ) {
				spot = (Uint32 *) ((Uint8 *)screen->pixels +
						y * screen->pitch + minx * 4);
				for ( x=minx; x<maxx; ++x, ++spot ) {
					*spot = SDL_Swap32(*spot);
				}
			}
		}
	    }
	    break;

	    default:
		/* should never get here */
		break;
	}
}

#ifdef __SASC

#define USE_WPA WritePixelArray
#else

void USE_WPA(char *a,int b,int c,int d, struct RastPort *e,int f,int g, int h, int i, Uint32 l)
{
		WritePixelArray(a,b,c,d,e,f,g,h,i,l);
}

#endif

static void CGX_FakeUpdate(_THIS, int numrects, SDL_Rect *rects)
{
}

static void CGX_NormalUpdate(_THIS, int numrects, SDL_Rect *rects)
{
	int i,format,customroutine=0;
#ifndef USE_CGX_WRITELUTPIXEL
	int bpp;
#endif
	if(this->hidden->same_format && !use_picasso96)
	{
		format=RECTFMT_RAW;
	}
	else switch(this->screen->format->BytesPerPixel)
	{
		case 4:
			format=RECTFMT_RGBA;
			break;
		case 3:
			format=RECTFMT_RGB;
			break;
		case 2:
			customroutine=1;
			break;
		case 1:
//			D(bug("soft depth: 8 hardbpp: %ld\n",this->hidden->depth));
			if(this->hidden->depth>8)
			{
#ifndef USE_CGX_WRITELUTPIXEL
				if(this->hidden->depth>32)
					customroutine=4;
				else if(this->hidden->depth>16)
				{
					bpp=this->hidden->BytesPerPixel; // That one is the only one that needs bpp
					customroutine=2; // The slow one!
				}
				else
					customroutine=3;
#else

				customroutine=2;
#endif
				
//				format=RECTFMT_LUT8;   Vecchia funzione x usare la WritePixelArray.
			}
			else
				customroutine=1;
			break;
		default:
			D(bug("Unable to blit this surface!\n"));	
			return;
	}

	/* Check for endian-swapped X server, swap if necessary (VERY slow!) */
	if ( swap_pixels &&
	     ((this->screen->format->BytesPerPixel%2) == 0) ) {
		D(bug("Software Swapping! SLOOOW!\n"));
		CGX_SwapPixels(this->screen, numrects, rects);
		for ( i=0; i<numrects; ++i ) {
			if ( ! rects[i].w ) { /* Clipped? */
				continue;
			}
			USE_WPA(this->screen->pixels,rects[i].x, rects[i].y,this->screen->pitch,
					SDL_RastPort,SDL_Window->BorderLeft+rects[i].x,SDL_Window->BorderTop+rects[i].y,
					rects[i].w,rects[i].h,format);
		}
		CGX_SwapPixels(this->screen, numrects, rects);
	}
	else if (customroutine==2)
	{
#ifdef USE_CGX_WRITELUTPIXEL
		for ( i=0; i<numrects; ++i ) {
			if ( ! rects[i].w ) { /* Clipped? */
				continue;
			}

			WLUT(this->screen->pixels,rects[i].x, rects[i].y,this->screen->pitch,
					SDL_RastPort,SDL_XPixels,SDL_Window->BorderLeft+rects[i].x,SDL_Window->BorderTop+rects[i].y,
					rects[i].w,rects[i].h,CTABFMT_XRGB8);
		}
#else
		unsigned char *bm_address;
		Uint32	destpitch;
		APTR handle;

		if(handle=LockBitMapTags(SDL_RastPort->BitMap,LBMI_BASEADDRESS,&bm_address,
								LBMI_BYTESPERROW,&destpitch,TAG_DONE))
		{
			int srcwidth;
			unsigned char *destbase;
			register int j,k,t;
			register unsigned char *mask,*dst;
			register unsigned char *src,*dest;

// Aggiungo il bordo della finestra se sono fullscreen.
			if(currently_fullscreen)
				destbase=bm_address;
			else
				destbase=bm_address+(SDL_Window->TopEdge+SDL_Window->BorderTop)*destpitch+(SDL_Window->BorderLeft+SDL_Window->LeftEdge)*this->hidden->BytesPerPixel;

			for ( i=0; i<numrects; ++i ) 
			{
				srcwidth=rects[i].w;

				if ( !srcwidth ) { /* Clipped? */
					continue;
				}

				dest=destbase+rects[i].x*this->hidden->BytesPerPixel;
				dest+=(rects[i].y*destpitch);
				src=((char *)(this->screen->pixels))+rects[i].x;
				src+=(rects[i].y*this->screen->pitch);
				
				for(j=rects[i].h;j;--j)
				{
					dst=dest;
// SLOW routine, used for 8->24 bit mapping
					for(k=0;k<srcwidth;k++)
					{
						mask=(unsigned char *)(&SDL_XPixels[src[k]]);
						for(t=0;t<bpp;t++)
						{
							dst[t]=mask[t];
						}
						dst+=bpp;
					}
					src+=this->screen->pitch;
					dest+=destpitch;
				}
			}
			UnLockBitMap(handle);
		}
	}
	else if (customroutine==3)
	{
		unsigned char *bm_address;
		Uint32	destpitch;
		APTR handle;

		if(handle=LockBitMapTags(SDL_RastPort->BitMap,LBMI_BASEADDRESS,&bm_address,
								LBMI_BYTESPERROW,&destpitch,TAG_DONE))
		{
			int srcwidth;
			unsigned char *destbase;
			register int j,k;
			register unsigned char *src,*dest;
			register Uint16 *destl,*srcl;

			if(currently_fullscreen)
				destbase=bm_address;
			else
				destbase=bm_address+(SDL_Window->TopEdge+SDL_Window->BorderTop)*destpitch+(SDL_Window->BorderLeft+SDL_Window->LeftEdge)*this->hidden->BytesPerPixel;

			for ( i=0; i<numrects; ++i ) 
			{
				srcwidth=rects[i].w;

				if ( !srcwidth ) { /* Clipped? */
					continue;
				}

				dest=destbase+rects[i].x*this->hidden->BytesPerPixel;
				dest+=(rects[i].y*destpitch);
				src=((char *)(this->screen->pixels))+rects[i].x;
				src+=(rects[i].y*this->screen->pitch);
				
// This is the fast, well not too slow, remapping code for 16bit displays

				for(j=rects[i].h;j;--j)
				{
					destl=(Uint16 *)dest;

					for(k=0;k<srcwidth;k++)
					{
						srcl=(Uint16 *)&SDL_XPixels[src[k]];
						*destl=*srcl;
						destl++;
					}
					src+=this->screen->pitch;
					dest+=destpitch;
				}
			}
			UnLockBitMap(handle);
		}
	}
	else if (customroutine==4)
	{
		unsigned char *bm_address;
		Uint32	destpitch;
		APTR handle;

		if(handle=LockBitMapTags(SDL_RastPort->BitMap,LBMI_BASEADDRESS,&bm_address,
								LBMI_BYTESPERROW,&destpitch,TAG_DONE))
		{
			int srcwidth;
			unsigned char *destbase;
			register int j,k;
			register unsigned char *src,*dest;
			register Uint32 *destl,*srcl;

			if(currently_fullscreen)
				destbase=bm_address;
			else
				destbase=bm_address+(SDL_Window->TopEdge+SDL_Window->BorderTop)*destpitch+(SDL_Window->BorderLeft+SDL_Window->LeftEdge)*this->hidden->BytesPerPixel;

			for ( i=0; i<numrects; ++i ) 
			{
				srcwidth=rects[i].w;

				if ( !srcwidth ) { /* Clipped? */
					continue;
				}

				dest=destbase+rects[i].x*this->hidden->BytesPerPixel;
				dest+=(rects[i].y*destpitch);
				src=((char *)(this->screen->pixels))+rects[i].x;
				src+=(rects[i].y*this->screen->pitch);
				
// This is the fast, well not too slow, remapping code for 32bit displays

				for(j=rects[i].h;j;--j)
				{
					destl=(Uint32 *)dest;

					for(k=0;k<srcwidth;k++)
					{
						srcl=(Uint32 *)&SDL_XPixels[src[k]];
						*destl=*srcl;
						destl++;
					}
					src+=this->screen->pitch;
					dest+=destpitch;
				}
			}
			UnLockBitMap(handle);
		}
#endif
	}
	else if(customroutine)
	{
		unsigned char *bm_address;
		Uint32	destpitch;
		APTR handle;

//		D(bug("Using customroutine!\n"));

		if(handle=LockBitMapTags(SDL_RastPort->BitMap,LBMI_BASEADDRESS,(ULONG)&bm_address,
								LBMI_BYTESPERROW,(ULONG)&destpitch,TAG_DONE))
		{
			unsigned char *destbase;
			register int j,srcwidth;
			register unsigned char *src,*dest;

// Aggiungo il bordo della finestra se sono fullscreen.
			if(currently_fullscreen)
				destbase=bm_address;
			else
				destbase=bm_address+(SDL_Window->TopEdge+SDL_Window->BorderTop)*destpitch+(SDL_Window->BorderLeft+SDL_Window->LeftEdge)*this->screen->format->BytesPerPixel;

			for ( i=0; i<numrects; ++i ) 
			{
				srcwidth=rects[i].w;

				if ( !srcwidth ) { /* Clipped? */
					continue;
				}

				dest=destbase+rects[i].x*this->screen->format->BytesPerPixel;
				dest+=(rects[i].y*destpitch);
				src=((char *)(this->screen->pixels))+rects[i].x*this->screen->format->BytesPerPixel;
				src+=(rects[i].y*this->screen->pitch);
				
				srcwidth*=this->screen->format->BytesPerPixel;

//				D(bug("Rects: %ld,%ld %ld,%ld Src:%lx Dest:%lx\n",rects[i].x,rects[i].y,rects[i].w,rects[i].h,src,dest));

				for(j=rects[i].h;j;--j)
				{
					SDL_memcpy(dest,src,srcwidth);
					src+=this->screen->pitch;
					dest+=destpitch;
				}
			}
			UnLockBitMap(handle);
//			D(bug("Rectblit addr: %lx pitch: %ld rects:%ld srcptr: %lx srcpitch: %ld\n",bm_address,destpitch,numrects,this->screen->pixels,this->screen->pitch));
		}
	}
	else
	{
		for ( i=0; i<numrects; ++i ) {
			if ( ! rects[i].w ) { /* Clipped? */
				continue;
			}
			USE_WPA(this->screen->pixels,rects[i].x, rects[i].y,this->screen->pitch,
					SDL_RastPort,SDL_Window->BorderLeft+rects[i].x,SDL_Window->BorderTop+rects[i].y,
					rects[i].w,rects[i].h,format);
		}
	}
}

void CGX_RefreshDisplay(_THIS)
{
	int format,customroutine=0;
#ifndef USE_CGX_WRITELUTPIXEL
	int bpp;
#endif
	/* Don't refresh a display that doesn't have an image (like GL) */
	if ( ! SDL_Ximage ) {
		return;
	}

	if(this->hidden->same_format && !use_picasso96)
	{
		format=RECTFMT_RAW;
	}
	else switch(this->screen->format->BytesPerPixel)
	{
		case 4:
			format=RECTFMT_RGBA;
			break;
		case 3:
			format=RECTFMT_RGB;
			break;
		case 2:
			customroutine=1;
			break;
		case 1:
//			D(bug("soft depth: 8 hardbpp: %ld\n",this->hidden->depth));
			if(this->hidden->depth>8)
			{
#ifndef USE_CGX_WRITELUTPIXEL
				if(this->hidden->depth>32)
					customroutine=4;
				else if(this->hidden->depth>16)
				{
					bpp=this->hidden->BytesPerPixel; // That one is the only one that needs bpp
					customroutine=2; // The slow one!
				}
				else
					customroutine=3;
#else

				customroutine=2;
#endif
//				format=RECTFMT_LUT8;
			}
			else
				customroutine=1;
			break;

	}

		/* Check for endian-swapped X server, swap if necessary */
	if ( swap_pixels &&
	     ((this->screen->format->BytesPerPixel%2) == 0) ) {
		CGX_SwapAllPixels(this->screen);
		USE_WPA(this->screen->pixels,0,0,this->screen->pitch,
				SDL_RastPort,SDL_Window->BorderLeft,SDL_Window->BorderTop,
				this->screen->w,this->screen->h,format);
		CGX_SwapAllPixels(this->screen);
	}
	else if (customroutine==2)
	{
#ifdef USE_CGX_WRITELUTPIXEL
		WLUT(this->screen->pixels,0,0,this->screen->pitch,
					SDL_RastPort,SDL_XPixels,SDL_Window->BorderLeft,SDL_Window->BorderTop,
					this->screen->w,this->screen->h,CTABFMT_XRGB8);
#else
		unsigned char *bm_address;
		Uint32	destpitch;
		APTR handle;

		if(handle=LockBitMapTags(SDL_RastPort->BitMap,LBMI_BASEADDRESS,(ULONG)&bm_address,
								LBMI_BYTESPERROW,(ULONG)&destpitch,TAG_DONE))
		{
			register int j,k,t;
			register unsigned char *mask,*dst;
			register unsigned char *src,*dest;

// Aggiungo il bordo della finestra se sono fullscreen.
			if(!currently_fullscreen)
				dest=bm_address+(SDL_Window->TopEdge+SDL_Window->BorderTop)*destpitch+(SDL_Window->BorderLeft+SDL_Window->LeftEdge)*this->hidden->BytesPerPixel;
			else
				dest=bm_address;

			src=this->screen->pixels;
				
			for(j=this->screen->h;j;--j)
			{
				dst=dest;
// SLOW routine, used for 8->24 bit mapping
				for(k=0;k<this->screen->w;k++)
				{
					mask=(unsigned char *)(&SDL_XPixels[src[k]]);
					for(t=0;t<bpp;t++)
					{
						dst[t]=mask[t];
					}
					dst+=bpp;
				}
				src+=this->screen->pitch;
				dest+=destpitch;
			}
			UnLockBitMap(handle);
		}
	}
	else if (customroutine==3)
	{
		unsigned char *bm_address;
		Uint32	destpitch;
		APTR handle;

		if(handle=LockBitMapTags(SDL_RastPort->BitMap,LBMI_BASEADDRESS,(ULONG)&bm_address,
								LBMI_BYTESPERROW,(ULONG)&destpitch,TAG_DONE))
		{
			register int j,k;
			register unsigned char *src,*dest;
			register Uint16 *destl,*srcl;

			if(!currently_fullscreen)
				dest=bm_address+(SDL_Window->TopEdge+SDL_Window->BorderTop)*destpitch+(SDL_Window->BorderLeft+SDL_Window->LeftEdge)*this->hidden->BytesPerPixel;
			else
				dest=bm_address;

			src=this->screen->pixels;
				
// This is the fast, well not too slow, remapping code for 16bit displays

			for(j=this->screen->h;j;--j)
			{
				destl=(Uint16 *)dest;

				for(k=0;k<this->screen->w;k++)
				{
					srcl=(Uint16 *)&SDL_XPixels[src[k]];
					*destl=*srcl;
					destl++;
				}
				src+=this->screen->pitch;
				dest+=destpitch;
			}
			UnLockBitMap(handle);
		}
	}
	else if (customroutine==4)
	{
		unsigned char *bm_address;
		Uint32	destpitch;
		APTR handle;

		if(handle=LockBitMapTags(SDL_RastPort->BitMap,LBMI_BASEADDRESS,(ULONG)&bm_address,
								LBMI_BYTESPERROW,(ULONG)&destpitch,TAG_DONE))
		{
			register int j,k;
			register unsigned char *src,*dest;
			register Uint32 *destl,*srcl;

			if(!currently_fullscreen)
				dest=bm_address+(SDL_Window->TopEdge+SDL_Window->BorderTop)*destpitch+(SDL_Window->BorderLeft+SDL_Window->LeftEdge)*this->hidden->BytesPerPixel;
			else
				dest=bm_address;

			src=this->screen->pixels;
				
// This is the fast, well not too slow, remapping code for 32bit displays

			for(j=this->screen->h;j;--j)
			{
				destl=(Uint32 *)dest;

				for(k=0;k<this->screen->w;k++)
				{
					srcl=(Uint32 *)&SDL_XPixels[src[k]];
					*destl=*srcl;
					destl++;
				}
				src+=this->screen->pitch;
				dest+=destpitch;
			}
			UnLockBitMap(handle);
		}
#endif
	}
	else if(customroutine)
	{
		unsigned char *bm_address;
		Uint32	destpitch;
		APTR handle;

		if(handle=LockBitMapTags(SDL_RastPort->BitMap,
					LBMI_BASEADDRESS,(ULONG)&bm_address,
					LBMI_BYTESPERROW,(ULONG)&destpitch,TAG_DONE))
		{
			register int j;
			register unsigned char *src,*dest;

			if(!currently_fullscreen)
				dest=bm_address+(SDL_Window->TopEdge+SDL_Window->BorderTop)*destpitch+(SDL_Window->BorderLeft+SDL_Window->LeftEdge)*this->screen->format->BytesPerPixel;
			else
				dest=bm_address;

			src=this->screen->pixels;
				
//			D(bug("addr: %lx pitch: %ld src:%lx srcpitch: %ld\n",dest,destpitch,this->screen->pixels,this->screen->pitch));

			if(this->screen->pitch==destpitch)
			{
				SDL_memcpy(dest,src,this->screen->pitch*this->screen->h);
			}
			else
			{
				for(j=this->screen->h;j;--j)
				{
					SDL_memcpy(dest,src,this->screen->pitch);
					src+=this->screen->pitch;
					dest+=destpitch;
				}
			}

			UnLockBitMap(handle);
		}
	}
	else
	{
		USE_WPA(this->screen->pixels,0,0,this->screen->pitch,
				SDL_RastPort,SDL_Window->BorderLeft,SDL_Window->BorderTop,
				this->screen->w,this->screen->h,format);
	}

}