view src/video/cybergfx/SDL_amigamouse.c @ 1643:51038e80ae59

More general fix for bug #189 The clipping is done at a higher level, and the low level functions are passed clipped rectangles. Drivers which don't support source clipping have not been changed, so the image will be squished instead of clipped, but at least they will no longer crash when the destination rect was out of bounds.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 17 Apr 2006 06:47:23 +0000
parents d910939febfa
children 782fd950bd46 c121d94672cb
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_mouse.h"
#include "../../events/SDL_events_c.h"
#include "../SDL_cursor_c.h"
#include "SDL_amigamouse_c.h"


/* The implementation dependent data for the window manager cursor */

typedef void * WMCursor;

void amiga_FreeWMCursor(_THIS, WMcursor *cursor)
{
}

WMcursor *amiga_CreateWMCursor(_THIS,
		Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y)
{
	return (WMcursor *)1; // Amiga has an Hardware cursor, so it's ok to return something unuseful but true
}

int amiga_ShowWMCursor(_THIS, WMcursor *cursor)
{
	/* Don't do anything if the display is gone */
	if ( SDL_Display == NULL) {
		return(0);
	}

	/* Set the Amiga prefs cursor cursor, or blank if cursor is NULL */

	if ( SDL_Window ) {
		SDL_Lock_EventThread();
		if ( cursor == NULL ) {
			if ( SDL_BlankCursor != NULL ) {
// Hide cursor HERE
				SetPointer(SDL_Window,(UWORD *)SDL_BlankCursor,1,1,0,0);
			}
		} else {
// Show cursor
			ClearPointer(SDL_Window);
		}
		SDL_Unlock_EventThread();
	}
	return(1);
}

void amiga_WarpWMCursor(_THIS, Uint16 x, Uint16 y)
{
/* FIXME: Not implemented */
}

/* Check to see if we need to enter or leave mouse relative mode */
void amiga_CheckMouseMode(_THIS)
{
}