Mercurial > sdl-ios-xcode
view docs/man3/SDL_CreateRGBSurfaceFrom.3 @ 1643:51038e80ae59
More general fix for bug #189
The clipping is done at a higher level, and the low level functions are
passed clipped rectangles. Drivers which don't support source clipping
have not been changed, so the image will be squished instead of clipped,
but at least they will no longer crash when the destination rect was out
of bounds.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 17 Apr 2006 06:47:23 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_CreateRGBSurfaceFrom" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_CreateRGBSurfaceFrom\- Create an SDL_Surface from pixel data .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBSDL_Surface *\fBSDL_CreateRGBSurfaceFrom\fP\fR(\fBvoid *pixels, int width, int height, int depth, int pitch, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask\fR); .SH "DESCRIPTION" .PP Creates an SDL_Surface from the provided pixel data\&. .PP The data stored in \fBpixels\fR is assumed to be of the \fBdepth\fR specified in the parameter list\&. The pixel data is not copied into the \fBSDL_Surface\fR structure so it should not be freed until the surface has been freed with a called to \fISDL_FreeSurface\fR\&. \fBpitch\fR is the length of each scanline in bytes\&. .PP See \fI\fBSDL_CreateRGBSurface\fP\fR for a more detailed description of the other parameters\&. .SH "RETURN VALUE" .PP Returns the created surface, or \fBNULL\fR upon error\&. .SH "SEE ALSO" .PP \fI\fBSDL_CreateRGBSurface\fP\fR, \fI\fBSDL_FreeSurface\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01