view docs/html/sdlrect.html @ 1643:51038e80ae59

More general fix for bug #189 The clipping is done at a higher level, and the low level functions are passed clipped rectangles. Drivers which don't support source clipping have not been changed, so the image will be squished instead of clipped, but at least they will no longer crash when the destination rect was out of bounds.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 17 Apr 2006 06:47:23 +0000
parents 355632dca928
children
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><H1
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>SDL_Rect</H1
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><H2
>Name</H2
>SDL_Rect&nbsp;--&nbsp;Defines a rectangular area</DIV
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><H2
>Structure Definition</H2
><PRE
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>typedef struct{
  Sint16 x, y;
  Uint16 w, h;
} SDL_Rect;</PRE
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><TT
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><I
>x, y</I
></TT
></TD
><TD
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>Position of the upper-left corner of the rectangle</TD
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><TT
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><I
>w, h</I
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>The width and height of the rectangle</TD
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><H2
>Description</H2
><P
>A <SPAN
CLASS="STRUCTNAME"
>SDL_Rect</SPAN
> defines a rectangular area of pixels. It is used by <A
HREF="sdlblitsurface.html"
><TT
CLASS="FUNCTION"
>SDL_BlitSurface</TT
></A
> to define blitting regions and by several other video functions.</P
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>See Also</H2
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><TT
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>SDL_BlitSurface</TT
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>,
<A
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><TT
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>SDL_UpdateRect</TT
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