view docs/html/sdldisplayyuvoverlay.html @ 1643:51038e80ae59

More general fix for bug #189 The clipping is done at a higher level, and the low level functions are passed clipped rectangles. Drivers which don't support source clipping have not been changed, so the image will be squished instead of clipped, but at least they will no longer crash when the destination rect was out of bounds.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 17 Apr 2006 06:47:23 +0000
parents 355632dca928
children
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>SDL_DisplayYUVOverlay</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN2908"
></A
><H2
>Name</H2
>SDL_DisplayYUVOverlay&nbsp;--&nbsp;Blit the overlay to the display</DIV
><DIV
CLASS="REFSYNOPSISDIV"
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><H2
>Synopsis</H2
><DIV
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><P
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_DisplayYUVOverlay</B
></CODE
>(SDL_Overlay *overlay, SDL_Rect *dstrect);</CODE
></P
><P
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CLASS="REFSECT1"
><A
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></A
><H2
>Description</H2
><P
>Blit the <TT
CLASS="PARAMETER"
><I
>overlay</I
></TT
> to the surface specified when it was <A
HREF="sdlcreateyuvoverlay.html"
>created</A
>. The <A
HREF="sdlrect.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Rect</SPAN
></A
> structure, <TT
CLASS="PARAMETER"
><I
>dstrect</I
></TT
>, specifies the position and size of the destination. If the <TT
CLASS="PARAMETER"
><I
>dstrect</I
></TT
> is a larger or smaller than the overlay then the overlay will be scaled, this is optimized for 2x scaling.</P
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CLASS="REFSECT1"
><A
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><H2
>Return Values</H2
><P
>Returns 0 on success</P
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><A
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></A
><H2
>See Also</H2
><P
><A
HREF="sdloverlay.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Overlay</SPAN
></A
>,
<A
HREF="sdlcreateyuvoverlay.html"
><TT
CLASS="FUNCTION"
>SDL_CreateYUVOverlay</TT
></A
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