Mercurial > sdl-ios-xcode
view docs/html/sdldisplayyuvoverlay.html @ 1643:51038e80ae59
More general fix for bug #189
The clipping is done at a higher level, and the low level functions are
passed clipped rectangles. Drivers which don't support source clipping
have not been changed, so the image will be squished instead of clipped,
but at least they will no longer crash when the destination rect was out
of bounds.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 17 Apr 2006 06:47:23 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_DisplayYUVOverlay</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Video" HREF="video.html"><LINK REL="PREVIOUS" TITLE="SDL_UnlockYUVOverlay" HREF="sdlunlockyuvoverlay.html"><LINK REL="NEXT" TITLE="SDL_FreeYUVOverlay" HREF="sdlfreeyuvoverlay.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlunlockyuvoverlay.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlfreeyuvoverlay.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLDISPLAYYUVOVERLAY" ></A >SDL_DisplayYUVOverlay</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN2908" ></A ><H2 >Name</H2 >SDL_DisplayYUVOverlay -- Blit the overlay to the display</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN2911" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN2912" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >int <B CLASS="FSFUNC" >SDL_DisplayYUVOverlay</B ></CODE >(SDL_Overlay *overlay, SDL_Rect *dstrect);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2918" ></A ><H2 >Description</H2 ><P >Blit the <TT CLASS="PARAMETER" ><I >overlay</I ></TT > to the surface specified when it was <A HREF="sdlcreateyuvoverlay.html" >created</A >. The <A HREF="sdlrect.html" ><SPAN CLASS="STRUCTNAME" >SDL_Rect</SPAN ></A > structure, <TT CLASS="PARAMETER" ><I >dstrect</I ></TT >, specifies the position and size of the destination. If the <TT CLASS="PARAMETER" ><I >dstrect</I ></TT > is a larger or smaller than the overlay then the overlay will be scaled, this is optimized for 2x scaling.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2927" ></A ><H2 >Return Values</H2 ><P >Returns 0 on success</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2930" ></A ><H2 >See Also</H2 ><P ><A HREF="sdloverlay.html" ><SPAN CLASS="STRUCTNAME" >SDL_Overlay</SPAN ></A >, <A HREF="sdlcreateyuvoverlay.html" ><TT CLASS="FUNCTION" >SDL_CreateYUVOverlay</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlunlockyuvoverlay.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlfreeyuvoverlay.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_UnlockYUVOverlay</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="video.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_FreeYUVOverlay</TD ></TR ></TABLE ></DIV ></BODY ></HTML >