view docs/html/sdlactiveevent.html @ 1643:51038e80ae59

More general fix for bug #189 The clipping is done at a higher level, and the low level functions are passed clipped rectangles. Drivers which don't support source clipping have not been changed, so the image will be squished instead of clipped, but at least they will no longer crash when the destination rect was out of bounds.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 17 Apr 2006 06:47:23 +0000
parents 355632dca928
children
line wrap: on
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>SDL_ActiveEvent</TITLE
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><H1
><A
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>SDL_ActiveEvent</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN3955"
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><H2
>Name</H2
>SDL_ActiveEvent&nbsp;--&nbsp;Application visibility event structure</DIV
><DIV
CLASS="REFSECT1"
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NAME="AEN3958"
></A
><H2
>Structure Definition</H2
><PRE
CLASS="PROGRAMLISTING"
>typedef struct{
  Uint8 type;
  Uint8 gain;
  Uint8 state;
} SDL_ActiveEvent;</PRE
></DIV
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><H2
>Structure Data</H2
><DIV
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><TABLE
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><TR
><TD
ALIGN="LEFT"
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><TT
CLASS="STRUCTFIELD"
><I
>type</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_ACTIVEEVENT.</TT
></TD
></TR
><TR
><TD
ALIGN="LEFT"
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><TT
CLASS="STRUCTFIELD"
><I
>gain</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>0 if the event is a loss or 1 if it is a gain.</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>state</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_APPMOUSEFOCUS</TT
> if mouse focus was gained or lost, <TT
CLASS="LITERAL"
>SDL_APPINPUTFOCUS</TT
> if input focus was gained or lost, or <TT
CLASS="LITERAL"
>SDL_APPACTIVE</TT
> if the application was iconified (<TT
CLASS="STRUCTFIELD"
><I
>gain</I
></TT
>=0) or restored(<TT
CLASS="STRUCTFIELD"
><I
>gain</I
></TT
>=1).</TD
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><H2
>Description</H2
><P
><SPAN
CLASS="STRUCTNAME"
>SDL_ActiveEvent</SPAN
> is a member of the <A
HREF="sdlevent.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Event</SPAN
></A
> union and is used when an event of type <TT
CLASS="LITERAL"
>SDL_ACTIVEEVENT</TT
> is reported.</P
><P
>When the mouse leaves or enters the window area a <TT
CLASS="LITERAL"
>SDL_APPMOUSEFOCUS</TT
> type activation event occurs, if the mouse entered the window then <TT
CLASS="STRUCTFIELD"
><I
>gain</I
></TT
> will be 1, otherwise <TT
CLASS="STRUCTFIELD"
><I
>gain</I
></TT
> will be 0. A <TT
CLASS="LITERAL"
>SDL_APPINPUTFOCUS</TT
> type activation event occurs when the application loses or gains keyboard focus. This usually occurs when another application is made active. Finally, a <TT
CLASS="LITERAL"
>SDL_APPACTIVE</TT
> type event occurs when the application is either minimised/iconified (<TT
CLASS="STRUCTFIELD"
><I
>gain</I
></TT
>=0) or restored.</P
><DIV
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><BLOCKQUOTE
CLASS="NOTE"
><P
><B
>Note: </B
>This event does not occur when an application window is first created.</P
></BLOCKQUOTE
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>See Also</H2
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><A
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><SPAN
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>SDL_Event</SPAN
></A
>,
<A
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><TT
CLASS="FUNCTION"
>SDL_GetAppState</TT
></A
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