Mercurial > sdl-ios-xcode
view test/testdyngl.c @ 883:50f5a29c6a17
Date: Sat, 10 Apr 2004 02:25:33 -0400
From: Glenn Maynard
To: sdl@libsdl.org
Subject: [SDL] SDL_SetVideoMode() failing and not setting an error (patch)
Running an OpenGL SDL application off 1.2.7, at SDL_InitSubSystem(SDL_INIT_VIDEO) time:
Warning: Unable to initialize AAlib mouseUsing AAlib driver: Slang driver 1.0 (slang)
SDL_SetVideoMode then fails; SDL_GetError() returns "".
The installation problem is straightforward: X (the higher priority
driver) isn't running, so SDL is falling back on aalib. However,
no error is being set when aalib fails to initialize. This also
happens with the svgalib driver.
SDL_video.c line ~653 sets mode to NULL, since aalib didn't return an
OpenGL surface. Line ~711 ("failed setting a video mode") returns NULL.
The attached patch sets an error. It's a horrible, useless error
message--it should really say eg. "aalib does not support OpenGL"; this
should probably be done earlier in the individual drivers, too.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 11 Apr 2004 19:54:40 +0000 |
parents | 0afe0e38e02c |
children | 9f6ad2286011 |
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/* * Small SDL example to demonstrate dynamically loading * OpenGL lib and functions * * (FYI it was supposed to look like snow in the wind or something...) * * Compile with : * gcc testdyngl.c `sdl-config --libs --cflags` -o testdyngl -DHAVE_OPENGL * * You can specify a different OpenGL lib on the command line, i.e. : * ./testdyngl /usr/X11R6/lib/libGL.so.1.2 * or * ./testdyngl /usr/lib/libGL.so.1.0.4496 * */ #include <stdio.h> #include <stdlib.h> #include "SDL.h" #ifdef HAVE_OPENGL #include "SDL_opengl.h" void* get_funcaddr(const char* p) { void* f=SDL_GL_GetProcAddress(p); if (f) { return f; } else { printf("Unable to get function pointer for %s\n",p); exit(1); } } typedef struct { void(*glBegin)(GLenum); void(*glEnd)(); void(*glVertex3f)(GLfloat, GLfloat, GLfloat); void(*glClearColor)(GLfloat, GLfloat, GLfloat, GLfloat); void(*glClear)(GLbitfield); void(*glDisable)(GLenum); void(*glEnable)(GLenum); void(*glColor4ub)(GLubyte,GLubyte,GLubyte,GLubyte); void(*glPointSize)(GLfloat); void(*glHint)(GLenum,GLenum); void(*glBlendFunc)(GLenum,GLenum); void(*glMatrixMode)(GLenum); void(*glLoadIdentity)(); void(*glOrtho)(GLdouble,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble); void(*glRotatef)(GLfloat,GLfloat,GLfloat,GLfloat); void(*glViewport)(GLint,GLint,GLsizei,GLsizei); void(*glFogf)(GLenum,GLfloat); } glfuncs; void init_glfuncs(glfuncs* f) { f->glBegin=get_funcaddr("glBegin"); f->glEnd=get_funcaddr("glEnd"); f->glVertex3f=get_funcaddr("glVertex3f"); f->glClearColor=get_funcaddr("glClearColor"); f->glClear=get_funcaddr("glClear"); f->glDisable=get_funcaddr("glDisable"); f->glEnable=get_funcaddr("glEnable"); f->glColor4ub=get_funcaddr("glColor4ub"); f->glPointSize=get_funcaddr("glPointSize"); f->glHint=get_funcaddr("glHint"); f->glBlendFunc=get_funcaddr("glBlendFunc"); f->glMatrixMode=get_funcaddr("glMatrixMode"); f->glLoadIdentity=get_funcaddr("glLoadIdentity"); f->glOrtho=get_funcaddr("glOrtho"); f->glRotatef=get_funcaddr("glRotatef"); f->glViewport=get_funcaddr("glViewport"); f->glFogf=get_funcaddr("glFogf"); } #define NB_PIXELS 1000 int main(int argc,char *argv[]) { glfuncs f; int i; SDL_Event event; int done=0; GLfloat pixels[NB_PIXELS*3]; #ifdef _WIN32 char *gl_library = "OpenGL32.DLL"; #else char *gl_library = "libGL.so.1"; #endif if (argv[1]) { gl_library = argv[1]; } if (SDL_Init(SDL_INIT_VIDEO)<0) { printf("Unable to init SDL : %s\n",SDL_GetError()); exit(1); } if (SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER,1)<0) { printf("Unable to set GL attribute : %s\n",SDL_GetError()); exit(1); } if (SDL_GL_LoadLibrary(gl_library)<0) { printf("Unable to dynamically open GL lib : %s\n",SDL_GetError()); exit(1); } if (SDL_SetVideoMode(640,480,0,SDL_OPENGL)==NULL) { printf("Unable to open video mode : %s\n",SDL_GetError()); exit(1); } init_glfuncs(&f); for(i=0;i<NB_PIXELS;i++) { pixels[3*i]=rand()%250-125; pixels[3*i+1]=rand()%250-125; pixels[3*i+2]=rand()%250-125; } f.glViewport(0,0,640,480); f.glMatrixMode(GL_PROJECTION); f.glLoadIdentity(); f.glOrtho(-100,100,-100,100,-500,500); f.glMatrixMode(GL_MODELVIEW); f.glLoadIdentity(); f.glEnable(GL_DEPTH_TEST); f.glDisable(GL_TEXTURE_2D); f.glEnable(GL_BLEND); f.glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); f.glClearColor(0.0f,0.0f,0.0f,0.0f); f.glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); f.glEnable(GL_POINT_SMOOTH); f.glHint(GL_POINT_SMOOTH_HINT,GL_NICEST); f.glPointSize(5.0f); f.glEnable(GL_FOG); f.glFogf(GL_FOG_START,-500); f.glFogf(GL_FOG_END,500); f.glFogf(GL_FOG_DENSITY,0.005); do { f.glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); f.glRotatef(2.0,1.0,1.0,1.0); f.glRotatef(1.0,0.0,1.0,1.0); f.glColor4ub(255,255,255,255); f.glBegin(GL_POINTS); for(i=0;i<NB_PIXELS;i++) { f.glVertex3f(pixels[3*i],pixels[3*i+1],pixels[3*i+2]); } f.glEnd(); SDL_GL_SwapBuffers(); while(SDL_PollEvent(&event)) { if(event.type & SDL_KEYDOWN) done=1; } SDL_Delay(20); } while(!done); SDL_Quit(); return 0; } #else /* HAVE_OPENGL */ int main(int argc, char *argv[]) { printf("No OpenGL support on this system\n"); return 1; } #endif /* HAVE_OPENGL */