view docs/html/sdlsettimer.html @ 883:50f5a29c6a17

Date: Sat, 10 Apr 2004 02:25:33 -0400 From: Glenn Maynard To: sdl@libsdl.org Subject: [SDL] SDL_SetVideoMode() failing and not setting an error (patch) Running an OpenGL SDL application off 1.2.7, at SDL_InitSubSystem(SDL_INIT_VIDEO) time: Warning: Unable to initialize AAlib mouseUsing AAlib driver: Slang driver 1.0 (slang) SDL_SetVideoMode then fails; SDL_GetError() returns "". The installation problem is straightforward: X (the higher priority driver) isn't running, so SDL is falling back on aalib. However, no error is being set when aalib fails to initialize. This also happens with the svgalib driver. SDL_video.c line ~653 sets mode to NULL, since aalib didn't return an OpenGL surface. Line ~711 ("failed setting a video mode") returns NULL. The attached patch sets an error. It's a horrible, useless error message--it should really say eg. "aalib does not support OpenGL"; this should probably be done earlier in the individual drivers, too.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 11 Apr 2004 19:54:40 +0000
parents 355632dca928
children
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>SDL_SetTimer</TITLE
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><H1
><A
NAME="SDLSETTIMER"
></A
>SDL_SetTimer</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN8557"
></A
><H2
>Name</H2
>SDL_SetTimer&nbsp;--&nbsp;Set a callback to run after the specified number of milliseconds has
elapsed.</DIV
><DIV
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><H2
>Synopsis</H2
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><P
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_SetTimer</B
></CODE
>(Uint32 interval, SDL_TimerCallback callback);</CODE
></P
><P
></P
></DIV
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><DIV
CLASS="REFSECT1"
><A
NAME="SDLTIMERCALLBACK"
></A
><H2
>Callback</H2
><P
>/* Function prototype for the timer callback function */
typedef Uint32 (*SDL_TimerCallback)(Uint32 interval);</P
></DIV
><DIV
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><A
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></A
><H2
>Description</H2
><P
>Set a callback to run after the specified number of milliseconds has
elapsed. The callback function is passed the current timer interval
and returns the next timer interval.  If the returned value is the
same as the one passed in, the periodic alarm continues, otherwise a
new alarm is scheduled.</P
><P
>To cancel a currently running timer, call
<TT
CLASS="FUNCTION"
>SDL_SetTimer(0, NULL);</TT
></P
><P
>The timer callback function may run in a different thread than your
main constant, and so shouldn't call any functions from within itself.</P
><P
>The maximum resolution of this timer is 10 ms, which means that if
you request a 16 ms timer, your callback will run approximately 20 ms
later on an unloaded system.  If you wanted to set a flag signaling
a frame update at 30 frames per second (every 33 ms), you might set a
timer for 30 ms (see example below).</P
><P
>If you use this function, you need to pass <TT
CLASS="LITERAL"
>SDL_INIT_TIMER</TT
>
to <TT
CLASS="FUNCTION"
>SDL_Init()</TT
>.</P
><DIV
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><BLOCKQUOTE
CLASS="NOTE"
><P
><B
>Note: </B
>This function is kept for compatibility but has been superseded
by the new timer functions
<A
HREF="sdladdtimer.html"
>SDL_AddTimer</A
> and
<A
HREF="sdlremovetimer.html"
>SDL_RemoveTimer</A
> which support
multiple timers.</P
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><H2
>Examples</H2
><P
><PRE
CLASS="PROGRAMLISTING"
>SDL_SetTimer((33/10)*10, my_callback);</PRE
></P
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>See Also</H2
><P
><A
HREF="sdladdtimer.html"
><TT
CLASS="FUNCTION"
>SDL_AddTimer</TT
></A
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