view docs/html/sdlpalette.html @ 883:50f5a29c6a17

Date: Sat, 10 Apr 2004 02:25:33 -0400 From: Glenn Maynard To: sdl@libsdl.org Subject: [SDL] SDL_SetVideoMode() failing and not setting an error (patch) Running an OpenGL SDL application off 1.2.7, at SDL_InitSubSystem(SDL_INIT_VIDEO) time: Warning: Unable to initialize AAlib mouseUsing AAlib driver: Slang driver 1.0 (slang) SDL_SetVideoMode then fails; SDL_GetError() returns "". The installation problem is straightforward: X (the higher priority driver) isn't running, so SDL is falling back on aalib. However, no error is being set when aalib fails to initialize. This also happens with the svgalib driver. SDL_video.c line ~653 sets mode to NULL, since aalib didn't return an OpenGL surface. Line ~711 ("failed setting a video mode") returns NULL. The attached patch sets an error. It's a horrible, useless error message--it should really say eg. "aalib does not support OpenGL"; this should probably be done earlier in the individual drivers, too.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 11 Apr 2004 19:54:40 +0000
parents 355632dca928
children
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><H1
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>SDL_Palette</H1
><DIV
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><A
NAME="AEN3129"
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><H2
>Name</H2
>SDL_Palette&nbsp;--&nbsp;Color palette for 8-bit pixel formats</DIV
><DIV
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><H2
>Structure Definition</H2
><PRE
CLASS="PROGRAMLISTING"
>typedef struct{
  int ncolors;
  SDL_Color *colors;
} SDL_Palette;</PRE
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>Structure Data</H2
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><TT
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><I
>ncolors</I
></TT
></TD
><TD
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>Number of colors used in this palette</TD
></TR
><TR
><TD
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><TT
CLASS="STRUCTFIELD"
><I
>colors</I
></TT
></TD
><TD
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>Pointer to <A
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><SPAN
CLASS="STRUCTNAME"
>SDL_Color</SPAN
></A
> structures that make up the palette.</TD
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><H2
>Description</H2
><P
>Each pixel in an 8-bit surface is an index into the <TT
CLASS="STRUCTFIELD"
><I
>colors</I
></TT
> field of the <SPAN
CLASS="STRUCTNAME"
>SDL_Palette</SPAN
> structure store in <A
HREF="sdlpixelformat.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_PixelFormat</SPAN
></A
>. A <SPAN
CLASS="STRUCTNAME"
>SDL_Palette</SPAN
> should never need to be created manually. It is automatically created when SDL allocates a <SPAN
CLASS="STRUCTNAME"
>SDL_PixelFormat</SPAN
> for a surface. The colors values of a <A
HREF="sdlsurface.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Surface</SPAN
></A
>s palette can be set with the <A
HREF="sdlsetcolors.html"
><TT
CLASS="FUNCTION"
>SDL_SetColors</TT
></A
>.</P
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>See Also</H2
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>SDL_Color</SPAN
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>,
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>SDL_Surface</SPAN
></A
>,
<A
HREF="sdlsetcolors.html"
><TT
CLASS="FUNCTION"
>SDL_SetColors</TT
></A
>
<A
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><TT
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>SDL_SetPalette</TT
></A
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