view docs/html/sdlgetkeystate.html @ 883:50f5a29c6a17

Date: Sat, 10 Apr 2004 02:25:33 -0400 From: Glenn Maynard To: sdl@libsdl.org Subject: [SDL] SDL_SetVideoMode() failing and not setting an error (patch) Running an OpenGL SDL application off 1.2.7, at SDL_InitSubSystem(SDL_INIT_VIDEO) time: Warning: Unable to initialize AAlib mouseUsing AAlib driver: Slang driver 1.0 (slang) SDL_SetVideoMode then fails; SDL_GetError() returns "". The installation problem is straightforward: X (the higher priority driver) isn't running, so SDL is falling back on aalib. However, no error is being set when aalib fails to initialize. This also happens with the svgalib driver. SDL_video.c line ~653 sets mode to NULL, since aalib didn't return an OpenGL surface. Line ~711 ("failed setting a video mode") returns NULL. The attached patch sets an error. It's a horrible, useless error message--it should really say eg. "aalib does not support OpenGL"; this should probably be done earlier in the individual drivers, too.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 11 Apr 2004 19:54:40 +0000
parents 355632dca928
children
line wrap: on
line source

<HTML
><HEAD
><TITLE
>SDL_GetKeyState</TITLE
><META
NAME="GENERATOR"
CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
"><LINK
REL="HOME"
TITLE="SDL Library Documentation"
HREF="index.html"><LINK
REL="UP"
TITLE="Event Functions."
HREF="eventfunctions.html"><LINK
REL="PREVIOUS"
TITLE="SDL_EventState"
HREF="sdleventstate.html"><LINK
REL="NEXT"
TITLE="SDL_GetModState"
HREF="sdlgetmodstate.html"></HEAD
><BODY
CLASS="REFENTRY"
BGCOLOR="#FFF8DC"
TEXT="#000000"
LINK="#0000ee"
VLINK="#551a8b"
ALINK="#ff0000"
><DIV
CLASS="NAVHEADER"
><TABLE
SUMMARY="Header navigation table"
WIDTH="100%"
BORDER="0"
CELLPADDING="0"
CELLSPACING="0"
><TR
><TH
COLSPAN="3"
ALIGN="center"
>SDL Library Documentation</TH
></TR
><TR
><TD
WIDTH="10%"
ALIGN="left"
VALIGN="bottom"
><A
HREF="sdleventstate.html"
ACCESSKEY="P"
>Prev</A
></TD
><TD
WIDTH="80%"
ALIGN="center"
VALIGN="bottom"
></TD
><TD
WIDTH="10%"
ALIGN="right"
VALIGN="bottom"
><A
HREF="sdlgetmodstate.html"
ACCESSKEY="N"
>Next</A
></TD
></TR
></TABLE
><HR
ALIGN="LEFT"
WIDTH="100%"></DIV
><H1
><A
NAME="SDLGETKEYSTATE"
></A
>SDL_GetKeyState</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN5686"
></A
><H2
>Name</H2
>SDL_GetKeyState&nbsp;--&nbsp;Get a snapshot of the current keyboard state</DIV
><DIV
CLASS="REFSYNOPSISDIV"
><A
NAME="AEN5689"
></A
><H2
>Synopsis</H2
><DIV
CLASS="FUNCSYNOPSIS"
><A
NAME="AEN5690"
></A
><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>Uint8 *<B
CLASS="FSFUNC"
>SDL_GetKeyState</B
></CODE
>(int *numkeys);</CODE
></P
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN5696"
></A
><H2
>Description</H2
><P
>Gets a snapshot of the current keyboard state. The current state is return as a pointer to an array, the size of this array is stored in <TT
CLASS="PARAMETER"
><I
>numkeys</I
></TT
>. The array is indexed by the <A
HREF="sdlkey.html"
><TT
CLASS="LITERAL"
>SDLK_*</TT
></A
> symbols. A value of 1 means the key is pressed and a value of 0 means its not. The pointer returned is a pointer to an internal SDL array and should not be freed by the caller.</P
><DIV
CLASS="NOTE"
><BLOCKQUOTE
CLASS="NOTE"
><P
><B
>Note: </B
>Use <A
HREF="sdlpumpevents.html"
><TT
CLASS="FUNCTION"
>SDL_PumpEvents</TT
></A
> to update the state array.</P
></BLOCKQUOTE
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN5706"
></A
><H2
>Example</H2
><P
><PRE
CLASS="PROGRAMLISTING"
>Uint8 *keystate = SDL_GetKeyState(NULL);
if ( keystate[SDLK_RETURN] ) printf("Return Key Pressed.\n");</PRE
></P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN5710"
></A
><H2
>See Also</H2
><P
><A
HREF="sdlkey.html"
><TT
CLASS="LITERAL"
>SDL Key Symbols</TT
></A
>,
<A
HREF="sdlpumpevents.html"
><TT
CLASS="FUNCTION"
>SDL_PumpEvents</TT
></A
></P
></DIV
><DIV
CLASS="NAVFOOTER"
><HR
ALIGN="LEFT"
WIDTH="100%"><TABLE
SUMMARY="Footer navigation table"
WIDTH="100%"
BORDER="0"
CELLPADDING="0"
CELLSPACING="0"
><TR
><TD
WIDTH="33%"
ALIGN="left"
VALIGN="top"
><A
HREF="sdleventstate.html"
ACCESSKEY="P"
>Prev</A
></TD
><TD
WIDTH="34%"
ALIGN="center"
VALIGN="top"
><A
HREF="index.html"
ACCESSKEY="H"
>Home</A
></TD
><TD
WIDTH="33%"
ALIGN="right"
VALIGN="top"
><A
HREF="sdlgetmodstate.html"
ACCESSKEY="N"
>Next</A
></TD
></TR
><TR
><TD
WIDTH="33%"
ALIGN="left"
VALIGN="top"
>SDL_EventState</TD
><TD
WIDTH="34%"
ALIGN="center"
VALIGN="top"
><A
HREF="eventfunctions.html"
ACCESSKEY="U"
>Up</A
></TD
><TD
WIDTH="33%"
ALIGN="right"
VALIGN="top"
>SDL_GetModState</TD
></TR
></TABLE
></DIV
></BODY
></HTML
>