view docs/html/sdlactiveevent.html @ 883:50f5a29c6a17

Date: Sat, 10 Apr 2004 02:25:33 -0400 From: Glenn Maynard To: sdl@libsdl.org Subject: [SDL] SDL_SetVideoMode() failing and not setting an error (patch) Running an OpenGL SDL application off 1.2.7, at SDL_InitSubSystem(SDL_INIT_VIDEO) time: Warning: Unable to initialize AAlib mouseUsing AAlib driver: Slang driver 1.0 (slang) SDL_SetVideoMode then fails; SDL_GetError() returns "". The installation problem is straightforward: X (the higher priority driver) isn't running, so SDL is falling back on aalib. However, no error is being set when aalib fails to initialize. This also happens with the svgalib driver. SDL_video.c line ~653 sets mode to NULL, since aalib didn't return an OpenGL surface. Line ~711 ("failed setting a video mode") returns NULL. The attached patch sets an error. It's a horrible, useless error message--it should really say eg. "aalib does not support OpenGL"; this should probably be done earlier in the individual drivers, too.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 11 Apr 2004 19:54:40 +0000
parents 355632dca928
children
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>SDL_ActiveEvent</TITLE
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><H1
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>SDL_ActiveEvent</H1
><DIV
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><A
NAME="AEN3955"
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><H2
>Name</H2
>SDL_ActiveEvent&nbsp;--&nbsp;Application visibility event structure</DIV
><DIV
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><H2
>Structure Definition</H2
><PRE
CLASS="PROGRAMLISTING"
>typedef struct{
  Uint8 type;
  Uint8 gain;
  Uint8 state;
} SDL_ActiveEvent;</PRE
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>Structure Data</H2
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><TT
CLASS="STRUCTFIELD"
><I
>type</I
></TT
></TD
><TD
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><TT
CLASS="LITERAL"
>SDL_ACTIVEEVENT.</TT
></TD
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><TT
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><I
>gain</I
></TT
></TD
><TD
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>0 if the event is a loss or 1 if it is a gain.</TD
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><TT
CLASS="STRUCTFIELD"
><I
>state</I
></TT
></TD
><TD
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><TT
CLASS="LITERAL"
>SDL_APPMOUSEFOCUS</TT
> if mouse focus was gained or lost, <TT
CLASS="LITERAL"
>SDL_APPINPUTFOCUS</TT
> if input focus was gained or lost, or <TT
CLASS="LITERAL"
>SDL_APPACTIVE</TT
> if the application was iconified (<TT
CLASS="STRUCTFIELD"
><I
>gain</I
></TT
>=0) or restored(<TT
CLASS="STRUCTFIELD"
><I
>gain</I
></TT
>=1).</TD
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><H2
>Description</H2
><P
><SPAN
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>SDL_ActiveEvent</SPAN
> is a member of the <A
HREF="sdlevent.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Event</SPAN
></A
> union and is used when an event of type <TT
CLASS="LITERAL"
>SDL_ACTIVEEVENT</TT
> is reported.</P
><P
>When the mouse leaves or enters the window area a <TT
CLASS="LITERAL"
>SDL_APPMOUSEFOCUS</TT
> type activation event occurs, if the mouse entered the window then <TT
CLASS="STRUCTFIELD"
><I
>gain</I
></TT
> will be 1, otherwise <TT
CLASS="STRUCTFIELD"
><I
>gain</I
></TT
> will be 0. A <TT
CLASS="LITERAL"
>SDL_APPINPUTFOCUS</TT
> type activation event occurs when the application loses or gains keyboard focus. This usually occurs when another application is made active. Finally, a <TT
CLASS="LITERAL"
>SDL_APPACTIVE</TT
> type event occurs when the application is either minimised/iconified (<TT
CLASS="STRUCTFIELD"
><I
>gain</I
></TT
>=0) or restored.</P
><DIV
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><BLOCKQUOTE
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><P
><B
>Note: </B
>This event does not occur when an application window is first created.</P
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>See Also</H2
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>SDL_Event</SPAN
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>,
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>SDL_GetAppState</TT
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