view src/video/nanox/SDL_nxmouse.c @ 1036:50f4e7e4d117

[SDL] [PATCH] fix FB_VideoQuit for ia64 Jesse Barnes Fri Jan 14 11:13:54 PST 2005 I noticed that on my ia64 machine when SDL_Quit was called, the machine would hang in weird ways. It turned out to be caused by a machine check in the memset() call near the top of FB_VideoQuit. Generally memset shouldn't be used on I/O regions like the framebuffer or other I/O device memory (the Linux kernel has special routines for dealing with I/O memory), so I changed the #ifdef __powerpc__ to #if defined(__powerpc__) || defined(__ia64__) and SDL_Quit now works properly. The change should probably be made unconditional though since doing one byte at a time is the only way to be portable, afaik.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 12 Feb 2005 18:03:54 +0000
parents b8d311d90021
children 604d73db6802
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga
    Copyright (C) 2001  Hsieh-Fu Tsai

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
    
    Hsieh-Fu Tsai
    clare@setabox.com
*/

#include <stdlib.h>

#include "SDL_error.h"
#include "SDL_events_c.h"

#include "SDL_nxmouse_c.h"

// The implementation dependent data for the window manager cursor
struct WMcursor {
    int unused ;
} ;

WMcursor * NX_CreateWMCursor (_THIS,
        Uint8 * data, Uint8 * mask, int w, int h, int hot_x, int hot_y)
{
    WMcursor * cursor ;

    Dprintf ("enter NX_CreateWMCursor\n") ;

    cursor = (WMcursor *) malloc (sizeof (WMcursor)) ;
    if (cursor == NULL) {
        SDL_OutOfMemory () ;
        return NULL ;
    }

    Dprintf ("leave NX_CreateWMCursor\n") ;
    return cursor ;
}

void NX_FreeWMCursor (_THIS, WMcursor * cursor)
{
    Dprintf ("NX_FreeWMCursor\n") ;
    free (cursor) ;
    return ;
}

void NX_WarpWMCursor(_THIS, Uint16 x, Uint16 y)
{
    GR_WINDOW_INFO info ;

    Dprintf ("enter NX_WarpWMCursor\n") ;
    SDL_Lock_EventThread () ;
    
    GrGetWindowInfo (SDL_Window, & info) ;
    GrMoveCursor (info.x + x, info.y + y) ;

    SDL_Unlock_EventThread () ;
    Dprintf ("leave NX_WarpWMCursor\n") ;
}

int NX_ShowWMCursor (_THIS, WMcursor * cursor)
{
    Dprintf ("NX_ShowWMCursor\n") ;
    return 1 ;
}