view src/video/Makefile.am @ 1036:50f4e7e4d117

[SDL] [PATCH] fix FB_VideoQuit for ia64 Jesse Barnes Fri Jan 14 11:13:54 PST 2005 I noticed that on my ia64 machine when SDL_Quit was called, the machine would hang in weird ways. It turned out to be caused by a machine check in the memset() call near the top of FB_VideoQuit. Generally memset shouldn't be used on I/O regions like the framebuffer or other I/O device memory (the Linux kernel has special routines for dealing with I/O memory), so I changed the #ifdef __powerpc__ to #if defined(__powerpc__) || defined(__ia64__) and SDL_Quit now works properly. The change should probably be made unconditional though since doing one byte at a time is the only way to be portable, afaik.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 12 Feb 2005 18:03:54 +0000
parents 5bb080d35049
children 19d8949b4584
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## Makefile.am for the SDL video library

noinst_LTLIBRARIES = libvideo.la

# Define which subdirectories need to be built
SUBDIRS = @VIDEO_SUBDIRS@
DIST_SUBDIRS = dummy x11 dga nanox fbcon directfb vgl svga ggi aalib \
               wincommon windib windx5 \
               maccommon macdsp macrom riscos quartz \
               bwindow ps2gs photon cybergfx epoc picogui \
               ataricommon xbios gem dc qtopia XFree86

DRIVERS = @VIDEO_DRIVERS@

# Include the architecture-independent sources
COMMON_SRCS =			\
	SDL_RLEaccel.c		\
	SDL_RLEaccel_c.h	\
	SDL_blit.c		\
	SDL_blit.h		\
	SDL_blit_0.c		\
	SDL_blit_1.c		\
	SDL_blit_A.c		\
	SDL_blit_N.c		\
	SDL_bmp.c		\
	SDL_cursor.c		\
	SDL_cursor_c.h		\
	SDL_gamma.c		\
	SDL_glfuncs.h		\
	SDL_leaks.h		\
	SDL_memops.h		\
	SDL_pixels.c		\
	SDL_pixels_c.h		\
	SDL_surface.c		\
	SDL_stretch.c		\
	SDL_stretch_c.h		\
	SDL_sysvideo.h		\
	SDL_video.c		\
	SDL_yuv.c		\
	SDL_yuvfuncs.h		\
	SDL_yuv_sw.c		\
	SDL_yuv_sw_c.h		\
	SDL_yuv_mmx.c		\
	mmx.h			\
	blank_cursor.h		\
	default_cursor.h

libvideo_la_SOURCES = $(COMMON_SRCS)
libvideo_la_LIBADD = $(DRIVERS)
libvideo_la_DEPENDENCIES = $(DRIVERS)