view src/main/macos/exports/Makefile @ 1036:50f4e7e4d117

[SDL] [PATCH] fix FB_VideoQuit for ia64 Jesse Barnes Fri Jan 14 11:13:54 PST 2005 I noticed that on my ia64 machine when SDL_Quit was called, the machine would hang in weird ways. It turned out to be caused by a machine check in the memset() call near the top of FB_VideoQuit. Generally memset shouldn't be used on I/O regions like the framebuffer or other I/O device memory (the Linux kernel has special routines for dealing with I/O memory), so I changed the #ifdef __powerpc__ to #if defined(__powerpc__) || defined(__ia64__) and SDL_Quit now works properly. The change should probably be made unconditional though since doing one byte at a time is the only way to be portable, afaik.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 12 Feb 2005 18:03:54 +0000
parents 51b5e0be61c3
children 6c7b69218276
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EXPORTS = SDL.x
HEADERS = \
	../../../../include/SDL.h \
	../../../../include/SDL_active.h \
	../../../../include/SDL_audio.h \
	../../../../include/SDL_byteorder.h \
	../../../../include/SDL_cdrom.h \
	../../../../include/SDL_copying.h \
	../../../../include/SDL_cpuinfo.h \
	../../../../include/SDL_endian.h \
	../../../../include/SDL_error.h \
	../../../../include/SDL_events.h \
	../../../../include/SDL_getenv.h \
	../../../../include/SDL_joystick.h \
	../../../../include/SDL_keyboard.h \
	../../../../include/SDL_keysym.h \
	../../../../include/SDL_loadso.h \
	../../../../include/SDL_mouse.h \
	../../../../include/SDL_mutex.h \
	../../../../include/SDL_quit.h \
	../../../../include/SDL_rwops.h \
	../../../../include/SDL_syswm.h \
	../../../../include/SDL_thread.h \
	../../../../include/SDL_timer.h \
	../../../../include/SDL_types.h \
	../../../../include/SDL_version.h \
	../../../../include/SDL_video.h


all: $(EXPORTS)

$(EXPORTS): $(HEADERS)
	perl gendef.pl $(HEADERS) >$@ || rm $@

clean:
	rm -f $(EXPORTS)