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view src/main/macos/exports/Makefile @ 1036:50f4e7e4d117
[SDL] [PATCH] fix FB_VideoQuit for ia64
Jesse Barnes
Fri Jan 14 11:13:54 PST 2005
I noticed that on my ia64 machine when SDL_Quit was called, the machine would
hang in weird ways. It turned out to be caused by a machine check in the
memset() call near the top of FB_VideoQuit. Generally memset shouldn't be
used on I/O regions like the framebuffer or other I/O device memory (the
Linux kernel has special routines for dealing with I/O memory), so I changed
the #ifdef __powerpc__ to #if defined(__powerpc__) || defined(__ia64__) and
SDL_Quit now works properly. The change should probably be made
unconditional though since doing one byte at a time is the only way to be
portable, afaik.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 12 Feb 2005 18:03:54 +0000 |
parents | 51b5e0be61c3 |
children | 6c7b69218276 |
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EXPORTS = SDL.x HEADERS = \ ../../../../include/SDL.h \ ../../../../include/SDL_active.h \ ../../../../include/SDL_audio.h \ ../../../../include/SDL_byteorder.h \ ../../../../include/SDL_cdrom.h \ ../../../../include/SDL_copying.h \ ../../../../include/SDL_cpuinfo.h \ ../../../../include/SDL_endian.h \ ../../../../include/SDL_error.h \ ../../../../include/SDL_events.h \ ../../../../include/SDL_getenv.h \ ../../../../include/SDL_joystick.h \ ../../../../include/SDL_keyboard.h \ ../../../../include/SDL_keysym.h \ ../../../../include/SDL_loadso.h \ ../../../../include/SDL_mouse.h \ ../../../../include/SDL_mutex.h \ ../../../../include/SDL_quit.h \ ../../../../include/SDL_rwops.h \ ../../../../include/SDL_syswm.h \ ../../../../include/SDL_thread.h \ ../../../../include/SDL_timer.h \ ../../../../include/SDL_types.h \ ../../../../include/SDL_version.h \ ../../../../include/SDL_video.h all: $(EXPORTS) $(EXPORTS): $(HEADERS) perl gendef.pl $(HEADERS) >$@ || rm $@ clean: rm -f $(EXPORTS)