Mercurial > sdl-ios-xcode
view test/Makefile.am @ 941:5095c4a264aa
Date: Mon, 12 Jul 2004 14:17:47 -0500
From: Richard Smith
Subject: Re: [SDL] Disableing color depth and mode searching
> Also, I should add that a quick way to get the desired effect is to
> #define BROKEN_MODES on top of the SDL_fbvideo.c file.
>
Ah yes, I see that looks like that will do what I need. Curious as to
why this is a #define and not an enviroment variable like the other
settings.
I would think that finding cards (or chips) with broken modes would be
the norm rather than the execption.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 21 Aug 2004 11:34:24 +0000 |
parents | c203b4a42701 |
children | 68f2b997758e |
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AUTOMAKE_OPTIONS = no-dependencies noinst_PROGRAMS = \ testver testtypes testendian testcpuinfo \ testhread testlock testerror testsem testtimer \ loopwave testcdrom testkeys testvidinfo checkkeys testwin graywin \ testsprite testbitmap testalpha testgamma testpalette testwm \ threadwin testoverlay testoverlay2 testgl testdyngl testjoystick testalpha_SOURCES = testalpha.c testalpha_LDADD = @MATHLIB@ testgamma_SOURCES = testgamma.c testgamma_LDADD = @MATHLIB@ testpalette_SOURCES = testpalette.c testpalette_LDADD = @MATHLIB@ testgl_SOURCES = testgl.c testgl_LDADD = @GL_LIBS@ @MATHLIB@