view src/video/ps2gs/SDL_gsyuv_c.h @ 941:5095c4a264aa

Date: Mon, 12 Jul 2004 14:17:47 -0500 From: Richard Smith Subject: Re: [SDL] Disableing color depth and mode searching > Also, I should add that a quick way to get the desired effect is to > #define BROKEN_MODES on top of the SDL_fbvideo.c file. > Ah yes, I see that looks like that will do what I need. Curious as to why this is a #define and not an enviroment variable like the other settings. I would think that finding cards (or chips) with broken modes would be the norm rather than the execption.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 21 Aug 2004 11:34:24 +0000
parents e8157fcb3114
children c9b51268668f
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* This is the Playstation 2 implementation of YUV video overlays */

#include "SDL_video.h"
#include "SDL_gsvideo.h"

extern SDL_Overlay *GS_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, SDL_Surface *display);

extern int GS_LockYUVOverlay(_THIS, SDL_Overlay *overlay);

extern void GS_UnlockYUVOverlay(_THIS, SDL_Overlay *overlay);

extern int GS_DisplayYUVOverlay(_THIS, SDL_Overlay *overlay, SDL_Rect *dstrect);

extern void GS_FreeYUVOverlay(_THIS, SDL_Overlay *overlay);