Mercurial > sdl-ios-xcode
view src/video/ps2gs/Makefile.am @ 941:5095c4a264aa
Date: Mon, 12 Jul 2004 14:17:47 -0500
From: Richard Smith
Subject: Re: [SDL] Disableing color depth and mode searching
> Also, I should add that a quick way to get the desired effect is to
> #define BROKEN_MODES on top of the SDL_fbvideo.c file.
>
Ah yes, I see that looks like that will do what I need. Curious as to
why this is a #define and not an enviroment variable like the other
settings.
I would think that finding cards (or chips) with broken modes would be
the norm rather than the execption.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 21 Aug 2004 11:34:24 +0000 |
parents | f590dd383b5d |
children |
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## Makefile.am for SDL using the framebuffer console video driver noinst_LTLIBRARIES = libvideo_ps2gs.la libvideo_ps2gs_la_SOURCES = $(PS2GS_SRCS) # The SDL framebuffer console video driver sources PS2GS_SRCS = \ SDL_gsevents.c \ SDL_gsevents_c.h \ SDL_gskeys.h \ SDL_gsmouse.c \ SDL_gsmouse_c.h \ SDL_gsvideo.c \ SDL_gsvideo.h \ SDL_gsyuv.c \ SDL_gsyuv_c.h