view docs/html/sdlmixaudio.html @ 941:5095c4a264aa

Date: Mon, 12 Jul 2004 14:17:47 -0500 From: Richard Smith Subject: Re: [SDL] Disableing color depth and mode searching > Also, I should add that a quick way to get the desired effect is to > #define BROKEN_MODES on top of the SDL_fbvideo.c file. > Ah yes, I see that looks like that will do what I need. Curious as to why this is a #define and not an enviroment variable like the other settings. I would think that finding cards (or chips) with broken modes would be the norm rather than the execption.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 21 Aug 2004 11:34:24 +0000
parents 355632dca928
children
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>SDL_MixAudio</H1
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><H2
>Name</H2
>SDL_MixAudio&nbsp;--&nbsp;Mix audio data</DIV
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>Synopsis</H2
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><PRE
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>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>void <B
CLASS="FSFUNC"
>SDL_MixAudio</B
></CODE
>(Uint8 *dst, Uint8 *src, Uint32 len, int volume);</CODE
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><H2
>Description</H2
><P
>This function takes two audio buffers of <TT
CLASS="PARAMETER"
><I
>len</I
></TT
> bytes each
of the playing audio format and mixes them, performing addition, volume
adjustment, and overflow clipping. The <TT
CLASS="PARAMETER"
><I
>volume</I
></TT
> ranges
from 0 to <TT
CLASS="LITERAL"
>SDL_MIX_MAXVOLUME</TT
> and should be set to the maximum
value for full audio volume. Note this does not change hardware volume. This is
provided for convenience -- you can mix your own audio data.</P
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><B
>Note: </B
>Do not use this function for mixing together more than two streams of sample
data. The output from repeated application of this function may be distorted
by clipping, because there is no accumulator with greater range than the
input (not to mention this being an inefficient way of doing it).
Use mixing functions from SDL_mixer, OpenAL, or write your own mixer instead.</P
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>See Also</H2
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HREF="sdlopenaudio.html"
><TT
CLASS="FUNCTION"
>SDL_OpenAudio</TT
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