Mercurial > sdl-ios-xcode
view test/Makefile.am @ 1144:509295d5a023
Date: Sun, 11 Sep 2005 14:41:07 +0300 (EEST)
From: =?ISO-8859-1?Q?Martin_Storsj=F6?= <martin@martin.st>
To: sdl@libsdl.org
Subject: [SDL] [PATCH] Switching between fullscreen/windowed on OS X
Hi,
When switching from fullscreen to windowed mode for opengl applications,
the current version of SDL sets an harmless error, regarding usage of a
NULL semaphore. This is due to code which tries to shut down a blitting
thread, which is only started for double buffered 2d video modes, not for
opengl. The attached patch fixes this.
// Martin
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Tue, 27 Sep 2005 08:36:28 +0000 |
parents | 68f2b997758e |
children |
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AUTOMAKE_OPTIONS = no-dependencies noinst_PROGRAMS = \ testver testtypes testendian testcpuinfo \ testhread testlock testerror testsem testtimer \ loopwave testcdrom testkeys testvidinfo checkkeys testwin graywin \ testsprite testbitmap testalpha testgamma testpalette testwm \ threadwin testoverlay testoverlay2 testgl testdyngl testjoystick \ testblitspeed testalpha_SOURCES = testalpha.c testalpha_LDADD = @MATHLIB@ testgamma_SOURCES = testgamma.c testgamma_LDADD = @MATHLIB@ testpalette_SOURCES = testpalette.c testpalette_LDADD = @MATHLIB@ testgl_SOURCES = testgl.c testgl_LDADD = @GL_LIBS@ @MATHLIB@