view src/thread/pth/SDL_syscond_c.h @ 1144:509295d5a023

Date: Sun, 11 Sep 2005 14:41:07 +0300 (EEST) From: =?ISO-8859-1?Q?Martin_Storsj=F6?= <martin@martin.st> To: sdl@libsdl.org Subject: [SDL] [PATCH] Switching between fullscreen/windowed on OS X Hi, When switching from fullscreen to windowed mode for opengl applications, the current version of SDL sets an harmless error, regarding usage of a NULL semaphore. This is due to code which tries to shut down a blitting thread, which is only started for double buffered 2d video modes, not for opengl. The attached patch fixes this. // Martin
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 27 Sep 2005 08:36:28 +0000
parents 1d74ddc90cb2
children
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#ifndef _SDL_SYSCOND_C_H_
#define _SDL_SYSCOND_C_H_

struct SDL_cond
{
	pth_cond_t	condpth_p;
};

#endif /* _SDL_SYSCOND_C_H_ */