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Date: Sun, 11 Sep 2005 14:41:07 +0300 (EEST) From: =?ISO-8859-1?Q?Martin_Storsj=F6?= <martin@martin.st> To: sdl@libsdl.org Subject: [SDL] [PATCH] Switching between fullscreen/windowed on OS X Hi, When switching from fullscreen to windowed mode for opengl applications, the current version of SDL sets an harmless error, regarding usage of a NULL semaphore. This is due to code which tries to shut down a blitting thread, which is only started for double buffered 2d video modes, not for opengl. The attached patch fixes this. // Martin
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 27 Sep 2005 08:36:28 +0000
parents 93dcc7c0fafd
children
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Makefile.in
Makefile
.libs
*.o
*.lo
*.la
SDL_systhread.c
SDL_systhread_c.h
SDL_syssem.c
SDL_syssem_c.h
SDL_sysmutex.c
SDL_sysmutex_c.h
SDL_syscond.c
SDL_syscond_c.h
clone.S